Advanced match analysis
TOP1 vs Michee
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 9130
- Duration
- 32:07
- Patch
- 19.17020
- Played
- · 9 hours ago
Winner
TOP1
Isis · Elo 1069 +16
32:07
Match length
Defeated
Michee
Poseidon · Elo 1045 -16
53.4% win probability
Pre-match · TOP1 favored
win probability 46.6%
Key momentsIn match order
TOP1
Isis · Purple- EAPM
- 36.6
- Favorite unit
- Slinger 66 fielded
- Largest army
- 221
- First expansion
- 15:57
Age path
AnubisClassical · Est. start 3:19
NephthysHeroic · Est. start 16:47
OsirisMythic · Research start 27:56
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production221 military units
No post-game awards
Michee
Poseidon · Red- EAPM
- 29.1
- Favorite unit
- Hippeus 72 fielded
- Largest army
- 146
- First expansion
- 7:17
Age path
HermesClassical · Research start 2:42
DionysusHeroic · Research start 16:27
ArtemisMythic · Research start 23:19
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Market economy1,900 total resource volume
Large army production146 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,900 total volume›
TOP1
Bought
No buys
Sold
No sells
Total player market volume0
Michee
Bought
No buys
Sold
Total player market volume1,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.