Replay-derived match flow, timings, and composition.

Advanced match analysis

TOP1 vs Michee

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
9130
Duration
32:07
Patch
19.17020
Played
· 9 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
TOP1 Isis · Elo 1069 +16
32:07 Match length
Defeated
Michee Poseidon · Elo 1045 -16
53.4% win probability Pre-match · TOP1 favored win probability 46.6%
Key momentsIn match order
Fastest Classical
3:42* Michee Hermes · estimated
Armory timing
5:34 TOP1 Armory
First pressure
5:51 Michee Stable
First extra TC
7:17 Michee Town Center
Market timing
17:28 Michee Market
Fastest Heroic
17:42* Michee Dionysus · estimated
Fortress timing
20:53 Michee Fortress
Fastest Mythic
25:19* Michee Artemis · estimated

TOP1

Isis · Purple
Win 1069 +16
EAPM
36.6
Favorite unit
Slinger
66 fielded
Largest army
221
First expansion
15:57
Age path
AnubisClassical · Est. start 3:19
NephthysHeroic · Est. start 16:47
OsirisMythic · Research start 27:56
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production221 military units
No post-game awards

Michee

Poseidon · Red
Loss 1045 -16
EAPM
29.1
Favorite unit
Hippeus
72 fielded
Largest army
146
First expansion
7:17
Age path
HermesClassical · Research start 2:42
DionysusHeroic · Research start 16:27
ArtemisMythic · Research start 23:19
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Market economy1,900 total resource volume
Large army production146 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

TOP1

Bought

No buys

Sold

No sells

Total player market volume0

Michee

Bought

No buys

Sold

Food300
Wood1,600
Total player market volume1,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TOP1

Army · 221

Units

Slinger66
Spearman66
Anubite48
Axeman10
Camel Rider10
War Elephant8
Chariot Archer6
Scorpion Man5
Mummy1
Siege Tower1
Buildings 18 types
Farm42
House16
Obelisk12
Sentry Tower8
Granary7
Mining Camp7
Barracks6
Market5
Lumber Camp4
Migdol Stronghold4
Armory3
Town Center3
Monument To Soldiers2
Temple2
Monument To Pharaohs1
Monument To Priests1
Monument To Villagers1
Siege Works1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1

Michee

Army · 146

Units

Hippeus72
Hetairos23
Toxotes17
Centaur15
Hydra7
Theseus4
Atalanta3
Helepolis2
Hippolyta2
Polyphemus1
Buildings 13 types
Farm47
House20
Wall19
Storehouse11
Fortress4
Granary4
Stable4
Town Center3
Market2
Sentry Tower2
Archery Range1
Armory1
Temple1
God powers 5 invoked
Bronze2
Cease Fire1
Earthquake1
Lure1