Replay-derived match flow, timings, and composition.

Advanced match analysis

Vega vs nak4no

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
16230
Duration
16:09
Patch
19.17020
Played
· 9 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Vega Tsukuyomi · Elo 1845 -24
16:09 Match length
Winner
nak4no Amaterasu · Elo 1714 +24
68.0% win probability Pre-match · Vega favored · Upset win probability 32.0%
Key momentsIn match order
Fastest Classical
3:54* nak4no Minakatatomi · estimated
First pressure
4:00 nak4no Stable Japanese
Armory timing
4:26 Vega Armory
Fastest Heroic
8:33* Vega Hachiman · estimated

Vega

Tsukuyomi · Blue
Loss 1845 -24
EAPM
70.6
Favorite unit
Yumi Horse Archer
166 fielded
Largest army
220
First expansion
—
Age path
Inari OkamiClassical · Est. start 4:19
HachimanHeroic · Est. start 7:37
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production220 military units
No post-game awards

nak4no

Amaterasu · Red
Win 1714 +24
EAPM
80.0
Favorite unit
Samurai
36 fielded
Largest army
96
First expansion
—
Age path
MinakatatomiClassical · Research start 2:54
RaijinHeroic · Est. start 12:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
Large army production96 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vega

Army · 220

Units

Yumi Horse Archer166
Naginata Rider36
Daimyo11
Tengu4
Yumi Archer3
Buildings 9 types
House11
Watermill8
Stable Japanese4
Shrine Japanese3
Armory2
Mining Camp Japanese2
Wall2
Guardhouse1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

nak4no

Army · 96

Units

Samurai36
Naginata Rider30
Yumi Archer8
Shinobi7
Yumi Horse Archer4
Onna Musha3
Raiju3
Wanyudo3
Bushi2
Buildings 11 types
House18
Farm7
Wall6
Watermill4
Guardhouse3
Mining Camp Japanese3
Shrine Japanese3
Stable Japanese2
Armory1
Dojo1
Temple1
God powers 6 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1