Replay-derived match flow, timings, and composition.

Advanced match analysis

Cyprus vs OF

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
23549
Duration
12:53
Patch
19.17020
Played
· 9 hours ago
Yellow River map preview
MapYellow River
Winner
Cyprus Nuwa · Elo 1487 +12
12:53 Match length
Defeated
OF Zeus · Elo 1366 -12
66.7% win probability Pre-match · Cyprus favored win probability 33.3%
Key momentsIn match order
First pressure
2:00 Cyprus Pioneer produced
Fastest Classical
3:47* Cyprus Houtu · estimated
First extra TC
4:17 Cyprus Town Center
Armory timing
9:57 Cyprus Armory
Fastest Heroic
11:23* Cyprus Rushou · estimated

Cyprus

Nuwa · Blue
Win 1487 +12
EAPM
43.9
Favorite unit
Fire Archer
24 fielded
Largest army
40
First expansion
4:17
Age path
HoutuClassical · Research start 2:47
RushouHeroic · Research start 10:08
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

OF

Zeus · Red
Loss 1366 -12
EAPM
38.3
Favorite unit
Hoplite
39 fielded
Largest army
56
First expansion
—
Age path
AthenaClassical · Research start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cyprus

Army · 40

Units

Fire Archer24
Dao Swordsman15
Pioneer1
Buildings 9 types
House15
Farm5
Silo4
Wall4
Machine Workshop3
Town Center2
Armory1
Military Camp1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Venom Beast1

OF

Army · 56

Units

Hoplite39
Hippeus16
Jason1
Buildings 7 types
House14
Storehouse4
Granary2
Military Academy2
Stable2
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1