Replay-derived match flow, timings, and composition.

Advanced match analysis

Mat vs kyle.joyce

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
25518
Duration
17:58
Patch
19.17020
Played
· 9 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Mat Odin · Elo 1090 -15
17:58 Match length
Winner
kyle.joyce Ra · Elo 1144 +15
42.3% win probability Pre-match · kyle.joyce favored win probability 57.7%
Key momentsIn match order
First pressure
1:46 Mat Hersir trained
Fastest Classical
4:50* kyle.joyce Bast · estimated
First extra TC
5:03 kyle.joyce Town Center
Armory timing
9:37 Mat Armory
Fortress timing
14:04 kyle.joyce Migdol Stronghold
Fastest Heroic
14:39* kyle.joyce Sekhmet · estimated

Mat

Odin · Yellow
Loss 1090 -15
EAPM
32.5
Favorite unit
Throwing Axeman
62 fielded
Largest army
105
First expansion
8:37
Age path
FreyjaClassical · Research start 4:08
SkadiHeroic · Est. start 14:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production105 military units
No post-game awards

kyle.joyce

Ra · Red
Win 1144 +15
EAPM
31.5
Favorite unit
Axeman
32 fielded
Largest army
88
First expansion
5:03
Age path
BastClassical · Research start 3:50
SekhmetHeroic · Est. start 13:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Large army production88 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mat

Army · 105

Units

Throwing Axeman62
Godi18
Hersir13
Raiding Cavalry9
Portable Ram2
Valkyrie1
Buildings 10 types
Farm22
House19
Great Hall6
Ox Cart Building6
Longhouse3
Wall2
Armory1
Hill Fort1
Temple1
Town Center1
God powers 2 invoked
Forest Fire1
Great Hunt1

kyle.joyce

Army · 88

Units

Axeman32
Slinger25
Spearman20
Scarab4
Sphinx4
Camel Rider1
Chariot Archer1
Siege Tower1
Buildings 16 types
Farm27
House22
Wall12
Obelisk8
Barracks5
Granary5
Mining Camp5
Lumber Camp3
Migdol Stronghold2
Temple2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers 2 invoked
Eclipse1
Rain1