Replay-derived match flow, timings, and composition.

Advanced match analysis

NatTheTacocat vs Intergalactic

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
26469
Duration
18:19
Patch
19.17020
Played
· 9 hours ago
Steppe map preview
MapSteppe
Winner
NatTheTacocat Thor · Elo 670 +18
18:19 Match length
Defeated
Intergalactic Loki · Elo 674 -18
49.4% win probability Pre-match · Intergalactic favored · Upset win probability 50.6%
Key momentsIn match order
First pressure
2:37 NatTheTacocat Hersir trained
Armory timing
4:19 NatTheTacocat Dwarven Armory
Fastest Classical
4:22* NatTheTacocat Freyja · estimated
Fastest Heroic
11:00* NatTheTacocat Skadi · estimated
Market timing
12:12 Intergalactic Market
Fortress timing
15:34 NatTheTacocat Hill Fort
First extra TC
18:18 NatTheTacocat Town Center

NatTheTacocat

Thor · Yellow
Win 670 +18
EAPM
21.0
Favorite unit
Hersir
24 fielded
Largest army
46
First expansion
18:18
Age path
FreyjaClassical · Est. start 3:22
SkadiHeroic · Est. start 9:45
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
No post-game awards

Intergalactic

Loki · Red
Loss 674 -18
EAPM
27.1
Favorite unit
Hirdman
24 fielded
Largest army
57
First expansion
—
Age path
HeimdallClassical · Est. start 5:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy2,200 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

NatTheTacocat

Bought

No buys

Sold

No sells

Total player market volume0

Intergalactic

Bought

No buys

Sold

Food600
Wood1,600
Total player market volume2,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NatTheTacocat

Army · 46

Units

Hersir24
Raiding Cavalry9
Throwing Axeman6
Valkyrie4
Portable Ram3
Buildings 11 types
House11
Wall10
Longhouse4
Ox Cart Building4
Farm3
Great Hall3
Sentry Tower2
Dwarven Armory1
Hill Fort1
Temple1
Town Center1
God powers 3 invoked
Dwarven Mine1
Forest Fire1
Frost1

Intergalactic

Army · 57

Units

Hirdman24
Raiding Cavalry14
Hersir12
Throwing Axeman7
Buildings 6 types
House7
Ox Cart Building5
Great Hall2
Longhouse2
Market1
Temple1
God powers 2 invoked
Spy2