Replay-derived match flow, timings, and composition.

Advanced match analysis

rafael22quinta vs Slasher3319

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
29022
Duration
13:24
Patch
19.17020
Played
· 9 hours ago
Giza map preview
MapGiza
Defeated
rafael22quinta Ra · Elo 622 -38
13:24 Match length
Winner
Slasher3319 Zeus · Elo 653 +17
45.6% win probability Pre-match · Slasher3319 favored win probability 54.4%
Key momentsIn match order
Fastest Classical
4:11* Slasher3319 Athena · estimated
First pressure
4:13 Slasher3319 Military Academy
Armory timing
6:15 Slasher3319 Armory
Fastest Heroic
10:57* rafael22quinta Sekhmet · estimated
First extra TC
11:04 Slasher3319 Town Center

rafael22quinta

Ra · Blue
Loss 622 -38
EAPM
17.5
Favorite unit
Axeman
35 fielded
Largest army
36
First expansion
—
Age path
BastClassical · Est. start 4:03
SekhmetHeroic · Est. start 9:42
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Slasher3319

Zeus · Yellow
Win 653 +17
EAPM
29.3
Favorite unit
Hoplite
18 fielded
Largest army
34
First expansion
11:04
Age path
AthenaClassical · Research start 3:11
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rafael22quinta

Army · 36

Units

Axeman35
Spearman1
Buildings 11 types
House9
Obelisk9
Farm4
Wall4
Barracks3
Granary3
Armory1
Lumber Camp1
Mining Camp1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.

Slasher3319

Army · 34

Units

Hoplite18
Toxotes14
Heracles1
Jason1
Buildings 8 types
House10
Granary4
Storehouse3
Archery Range1
Armory1
Military Academy1
Temple1
Town Center1
God powers 1 invoked
Bolt1