Advanced match analysis
junioracrean vs AdrianML
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 11906
- Duration
- 23:45
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
junioracrean
Amaterasu · Elo 1234 -15
23:45
Match length
Winner
AdrianML
Freyr · Elo 1276 +15
44.0% win probability
Pre-match · AdrianML favored
win probability 56.0%
Key momentsIn match order
junioracrean
Amaterasu · Blue- EAPM
- 34.5
- Favorite unit
- Yumi Archer 64 fielded
- Largest army
- 148
- First expansion
- 15:59
Age path
MinakatatomiClassical · Research start 3:49
RaijinHeroic · Est. start 12:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Large army production148 military units
No post-game awards
AdrianML
Freyr · Red- EAPM
- 36.5
- Favorite unit
- Raiding Cavalry 41 fielded
- Largest army
- 186
- First expansion
- 7:20
Age path
UllrClassical · Est. start 3:56
AegirHeroic · Est. start 15:28
VidarMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy1,400 total resource volume
Large army production186 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
junioracrean
Bought
No buys
Sold
No sells
Total player market volume0
AdrianML
Bought
Sold
No sells
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.