Replay-derived match flow, timings, and composition.

Advanced match analysis

junioracrean vs AdrianML

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
11906
Duration
23:45
Patch
19.17020
Played
· 9 hours ago
Alfheim map preview
MapAlfheim
Defeated
junioracrean Amaterasu · Elo 1234 -15
23:45 Match length
Winner
AdrianML Freyr · Elo 1276 +15
44.0% win probability Pre-match · AdrianML favored win probability 56.0%
Key momentsIn match order
First pressure
3:46 AdrianML Hersir trained
Fastest Classical
4:49* junioracrean Minakatatomi · estimated
Market timing
4:49 AdrianML Market
Armory timing
6:53 AdrianML Armory
First extra TC
7:20 AdrianML Town Center
Fastest Heroic
13:44* junioracrean Raijin · estimated
Fortress timing
17:08 junioracrean Castle

junioracrean

Amaterasu · Blue
Loss 1234 -15
EAPM
34.5
Favorite unit
Yumi Archer
64 fielded
Largest army
148
First expansion
15:59
Age path
MinakatatomiClassical · Research start 3:49
RaijinHeroic · Est. start 12:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Large army production148 military units
No post-game awards

AdrianML

Freyr · Red
Win 1276 +15
EAPM
36.5
Favorite unit
Raiding Cavalry
41 fielded
Largest army
186
First expansion
7:20
Age path
UllrClassical · Est. start 3:56
AegirHeroic · Est. start 15:28
VidarMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy1,400 total resource volume
Large army production186 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

junioracrean

Bought

No buys

Sold

No sells

Total player market volume0

AdrianML

Bought

Food1,200
Wood200

Sold

No sells

Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

junioracrean

Army · 148

Units

Yumi Archer64
Samurai37
Shinobi12
Bushi11
Yari Spearman9
Wanyudo7
Oyumi5
Onna Musha3
Buildings 11 types
House16
Wall9
Watermill6
Dojo5
Guardhouse5
Mining Camp Japanese5
Castle2
Shrine Japanese2
Town Center2
Armory1
Temple1
God powers 6 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1

AdrianML

Army · 186

Units

Raiding Cavalry41
Throwing Axeman37
Hersir31
Berserk21
Huskarl21
Godi12
Portable Ram8
Hirdman7
Rock Giant5
Draugr2
Fafnir1
Buildings 11 types
Farm25
House16
Wall12
Longhouse11
Great Hall6
Armory5
Ox Cart Building5
Temple4
Town Center3
Hill Fort1
Market1
God powers 7 invoked
Asgardian Bastion4
Gullinbursti1
Inferno1
Tempest1