Replay-derived match flow, timings, and composition.

Advanced match analysis

FarmBoy278 vs YConrado mx

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
20342
Duration
16:54
Patch
19.17020
Played
· 9 hours ago
Watering Hole map preview
MapWatering Hole
Winner
FarmBoy278 Amaterasu · Elo 617 +12
16:54 Match length
Defeated
YConrado mx Hades · Elo 493 -12
67.1% win probability Pre-match · FarmBoy278 favored win probability 32.9%
Key momentsIn match order
Fastest Classical
4:51* FarmBoy278 Ame No Uzume · estimated
First pressure
5:39 FarmBoy278 Stable Japanese
Armory timing
6:21 YConrado mx Armory
First extra TC
9:49 YConrado mx Town Center

FarmBoy278

Amaterasu · Blue
Win 617 +12
EAPM
24.5
Favorite unit
Yari Spearman
39 fielded
Largest army
77
First expansion
16:54
Age path
Ame No UzumeClassical · Research start 3:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling20 wall build events
No post-game awards

YConrado mx

Hades · Red
Loss 493 -12
EAPM
16.2
Favorite unit
Hippeus
22 fielded
Largest army
50
First expansion
9:49
Age path
AresClassical · Research start 4:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FarmBoy278

Army · 77

Units

Yari Spearman39
Bushi17
Yumi Archer15
Naginata Rider5
Kamaitachi1
Buildings 11 types
Wall20
House17
Farm10
Watermill5
Mining Camp Japanese4
Shrine Japanese4
Guardhouse2
Armory1
Stable Japanese1
Temple1
Town Center1
God powers 1 invoked
Goshinboku1

YConrado mx

Army · 50

Units

Hippeus22
Toxotes13
Hoplite7
Cyclops4
Achilles2
Ajax2
Buildings 11 types
Farm19
House7
Sentry Tower4
Storehouse4
Granary3
Archery Range2
Armory1
Military Academy1
Stable1
Temple1
Town Center1
God powers 1 invoked
Sentinel1