Advanced match analysis
GlitchEdition vs Manta
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 15938
- Duration
- 26:08
- Patch
- 19.17020
- Played
- · 9 hours ago
Winner
GlitchEdition
Hades · Elo 780 +12
26:08
Match length
Defeated
Manta
Loki · Elo 674 -12
64.8% win probability
Pre-match · GlitchEdition favored
win probability 35.2%
Key momentsIn match order
GlitchEdition
Hades · Blue- EAPM
- 21.7
- Favorite unit
- Hypaspist 40 fielded
- Largest army
- 119
- First expansion
- 8:14
Age path
AthenaClassical · Est. start 1:56
ApolloHeroic · Est. start 12:16
HephaestusMythic · Est. start 14:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling19 wall build events
Large army production119 military units
No post-game awards
Manta
Loki · Red- EAPM
- 25.2
- Favorite unit
- Throwing Axeman 29 fielded
- Largest army
- 82
- First expansion
- 10:14
Age path
ForsetiClassical · Est. start 2:13
BragiHeroic · Est. start 13:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling10 wall build events
Large army production82 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.