Replay-derived match flow, timings, and composition.

Advanced match analysis

GlitchEdition vs Manta

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
15938
Duration
26:08
Patch
19.17020
Played
· 9 hours ago
Alfheim map preview
MapAlfheim
Winner
GlitchEdition Hades · Elo 780 +12
26:08 Match length
Defeated
Manta Loki · Elo 674 -12
64.8% win probability Pre-match · GlitchEdition favored win probability 35.2%
Key momentsIn match order
First pressure
2:07 Manta Hersir trained
Fastest Classical
2:56* GlitchEdition Athena · estimated
Armory timing
5:42 Manta Armory
First extra TC
8:14 GlitchEdition Town Center
Fastest Heroic
13:31* GlitchEdition Apollo · estimated
Fortress timing
13:59 GlitchEdition Fortress
Fastest Mythic
16:59* GlitchEdition Hephaestus · estimated

GlitchEdition

Hades · Blue
Win 780 +12
EAPM
21.7
Favorite unit
Hypaspist
40 fielded
Largest army
119
First expansion
8:14
Age path
AthenaClassical · Est. start 1:56
ApolloHeroic · Est. start 12:16
HephaestusMythic · Est. start 14:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling19 wall build events
Large army production119 military units
No post-game awards

Manta

Loki · Red
Loss 674 -12
EAPM
25.2
Favorite unit
Throwing Axeman
29 fielded
Largest army
82
First expansion
10:14
Age path
ForsetiClassical · Est. start 2:13
BragiHeroic · Est. start 13:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling10 wall build events
Large army production82 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GlitchEdition

Army · 119

Units

Hypaspist40
Toxotes28
Gastraphetoros23
Hoplite17
Peltast5
Petrobolos2
Achilles1
Ajax1
Chiron1
Perseus1
Buildings 12 types
Wall19
House17
Farm16
Storehouse6
Archery Range3
Granary3
Military Academy3
Fortress2
Sentry Tower2
Armory1
Temple1
Town Center1
God powers 5 invoked
Restoration2
Sentinel2
Plenty Vault1

Manta

Army · 82

Units

Throwing Axeman29
Hersir17
Raiding Cavalry10
Huskarl9
Portable Ram7
Troll7
Battle Boar2
Berserk1
Buildings 10 types
House27
Farm24
Ox Cart Building12
Wall10
Hill Fort5
Longhouse4
Town Center4
Temple2
Armory1
Great Hall1
God powers 2 invoked
Flaming Weapons1
Healing Spring1