Advanced match analysis
RagnaldoNotebook vs Jiminy Snicket
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 19397
- Duration
- 25:12
- Patch
- 19.17020
- Played
- · 9 hours ago
Winner
RagnaldoNotebook
Thor · Elo 987 +16
25:12
Match length
Defeated
Jiminy Snicket
Kronos · Elo 960 -16
53.9% win probability
Pre-match · RagnaldoNotebook favored
win probability 46.1%
Key momentsIn match order
RagnaldoNotebook
Thor · Blue- EAPM
- 28.6
- Favorite unit
- Throwing Axeman 50 fielded
- Total score
- 41,147
- Military score
- 21,174
- Economic score
- 16,605
- Kills score
- 3,368
- Units killed
- 121
- Units lost
- 111
- Buildings razed
- 15
- Largest army
- 158
- First expansion
- 9:26
Age path
FreyjaClassical · Est. start 3:04
SkadiHeroic · Est. start 15:13
BaldrMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling28 wall build events
Market economy2,000 total resource volume
Large army production158 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Jiminy Snicket
Kronos · Red- EAPM
- 32.6
- Favorite unit
- Murmillo 62 fielded
- Total score
- 31,575
- Military score
- 13,100
- Economic score
- 15,445
- Kills score
- 3,030
- Units killed
- 101
- Units lost
- 112
- Buildings razed
- 9
- Largest army
- 147
- First expansion
- 5:12
Age path
LetoClassical · Est. start 3:23
HyperionHeroic · Est. start 13:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
Large army production147 military units
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
RagnaldoNotebook
Bought
Sold
Total player market volume2,000
Jiminy Snicket
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.