Replay-derived match flow, timings, and composition.

Advanced match analysis

CAT vs PapaRao

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
3338
Duration
35:11
Patch
19.17020
Played
· 9 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
CAT Oranos · Elo 871 +16
35:11 Match length
Defeated
PapaRao Demeter · Elo 845 -16
53.7% win probability Pre-match · CAT favored win probability 46.3%
Key momentsIn match order
Fastest Classical
4:03* CAT Prometheus · estimated
First pressure
4:47 CAT Military Barracks
Armory timing
6:15 CAT Armory
First extra TC
10:04 CAT Town Center
Market timing
13:57 PapaRao Market
Fastest Heroic
14:23* CAT Hyperion · estimated
Fortress timing
14:43 CAT Palace
Fastest Mythic
18:53* CAT Hekate · estimated

CAT

Oranos · Blue
Win 871 +16
EAPM
26.2
Favorite unit
Contarius
58 fielded
Largest army
223
First expansion
10:04
Age path
PrometheusClassical · Est. start 3:03
HyperionHeroic · Est. start 13:08
HekateMythic · Est. start 16:53
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production223 military units
No post-game awards

PapaRao

Demeter · Red
Loss 845 -16
EAPM
29.2
Favorite unit
Hippeus
80 fielded
Largest army
248
First expansion
10:24
Age path
AresClassical · Research start 3:36
HestiaHeroic · Research start 15:06
HeraMythic · Research start 23:16
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Market economy4,600 total resource volume
Large army production248 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,600 total volume

CAT

Bought

No buys

Sold

No sells

Total player market volume0

PapaRao

Bought

Food100
Wood1,100

Sold

Food2,600
Wood800
Total player market volume4,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CAT

Army · 223

Units

Contarius58
Murmillo32
Cheiroballista23
Turma23
Destroyer22
Fire Siphon22
Arcus18
Katapeltes12
Fanatic8
Oracle3
Promethean1
Satyr1
Buildings 11 types
Farm24
Manor8
Military Barracks8
Counter Barracks6
Sky Passage5
Palace4
Town Center4
Market3
Armory1
Economic Guild1
Temple1
God powers 11 invoked
Valor9
Chaos1
Tartarian Gate1

PapaRao

Army · 248

Units

Hippeus80
Prodromos45
Hoplite42
Toxotes42
Cyclops13
Hypaspist6
Petrobolos6
Iolaus5
Orpheus5
Midas2
Hamadryad1
Icarus1
Buildings 14 types
Farm42
Wall26
Stable23
House16
Storehouse14
Fortress10
Military Academy10
Granary7
Archery Range5
Market2
Temple2
Town Center2
Armory1
Sentry Tower1
God powers 8 invoked
Communal Hearth4
Pestilence2
Lightning Storm1
Wither1