Replay-derived match flow, timings, and composition.

Advanced match analysis

ImmorTaLiT vs Neosaldina500mg

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
26086
Duration
12:38
Patch
19.17020
Played
· 9 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
ImmorTaLiT Loki · Elo 1720 -20
12:38 Match length
Winner
Neosaldina500mg Oranos · Elo 1674 +20
56.6% win probability Pre-match · ImmorTaLiT favored · Upset win probability 43.4%
Key momentsIn match order
First pressure
1:52 ImmorTaLiT Hersir trained
Fastest Classical
3:55* Neosaldina500mg Oceanus · estimated
Armory timing
7:57 Neosaldina500mg Armory
Fastest Heroic
10:42* Neosaldina500mg Hyperion · estimated
Market timing
11:31 ImmorTaLiT Market

ImmorTaLiT

Loki · Blue
Loss 1720 -20
EAPM
42.1
Favorite unit
Hersir
26 fielded
Largest army
41
First expansion
—
Age path
ForsetiClassical · Research start 3:43
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy400 total resource volume
No post-game awards

Neosaldina500mg

Oranos · Red
Win 1674 +20
EAPM
68.8
Favorite unit
Murmillo
33 fielded
Largest army
60
First expansion
—
Age path
OceanusClassical · Est. start 2:55
HyperionHeroic · Est. start 9:27
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

ImmorTaLiT

Bought

Food400

Sold

No sells

Total player market volume400

Neosaldina500mg

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ImmorTaLiT

Army · 41

Units

Hersir26
Throwing Axeman11
Berserk4
Buildings 8 types
House7
Wall5
Ox Cart Building4
Longhouse3
Temple2
Armory1
Great Hall1
Market1
God powers 2 invoked
Healing Spring1
Spy1

Neosaldina500mg

Army · 60

Units

Murmillo33
Arcus15
Contarius6
Satyr5
Caladria1
Buildings 6 types
Manor6
Sky Passage4
Military Barracks3
Armory1
Counter Barracks1
Temple1
God powers 4 invoked
Shockwave2
Carnivora1
Chaos1