Replay-derived match flow, timings, and composition.

Advanced match analysis

dzik vs KyllByo

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
32528
Duration
18:04
Patch
19.17020
Played
· 9 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
dzik Hades · Elo 1096 -14
18:04 Match length
Winner
KyllByo Susanoo · Elo 1162 +14
40.6% win probability Pre-match · KyllByo favored win probability 59.4%
Key momentsIn match order
Fastest Classical
4:14* dzik Ares · estimated
First pressure
4:18 dzik Military Academy
Market timing
6:00 dzik Market
Fastest Heroic
10:10* dzik Aphrodite · estimated
First extra TC
12:31 KyllByo Town Center
Armory timing
13:34 KyllByo Armory

dzik

Hades · Blue
Loss 1096 -14
EAPM
55.9
Favorite unit
Hoplite
19 fielded
Largest army
55
First expansion
12:41
Age path
AresClassical · Est. start 3:14
AphroditeHeroic · Est. start 8:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling12 wall build events
Market economy1,900 total resource volume
No post-game awards

KyllByo

Susanoo · Red
Win 1162 +14
EAPM
55.9
Favorite unit
Samurai
41 fielded
Largest army
100
First expansion
12:31
Age path
MinakatatomiClassical · Est. start 3:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production100 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

dzik

Bought

Food900

Sold

Wood1,000
Total player market volume1,900

KyllByo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dzik

Army · 55

Units

Hoplite19
Prodromos11
Hypaspist8
Peltast8
Chiron3
Achilles2
Ajax2
Nemean Lion2
Buildings 11 types
Farm13
Wall12
House10
Storehouse8
Military Academy5
Granary4
Stable3
Archery Range2
Temple2
Market1
Town Center1
God powers 2 invoked
Curse1
Sentinel1

KyllByo

Army · 100

Units

Samurai41
Naginata Rider24
Wanyudo16
Bushi11
Yumi Archer7
Yari Spearman1
Buildings 11 types
House40
Wall5
Watermill5
Dojo4
Shrine Japanese4
Mining Camp Japanese3
Stable Japanese3
Guardhouse2
Armory1
Temple1
Town Center1
God powers 3 invoked
Kusanagi2
Shrine Of The Hunt1