Replay-derived match flow, timings, and composition.

Advanced match analysis

AΣCE vs Ball

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
7649
Duration
13:36
Patch
19.17020
Played
· 5 hours ago
Savannah map preview
MapSavannah
Defeated
AΣCE Susanoo · Elo 1304 -16
13:36 Match length
Winner
Ball Zeus · Elo 1362 +38
41.7% win probability Pre-match · Ball favored win probability 58.3%
Key momentsIn match order
Fastest Classical
3:43* Ball Athena · estimated
First pressure
5:16 AΣCE Stable Japanese
Armory timing
9:10 Ball Armory
Fastest Heroic
11:55* Ball Apollo · estimated
First extra TC
12:21 AΣCE Village Center

AΣCE

Susanoo · Blue
Loss 1304 -16
EAPM
57.2
Favorite unit
Samurai
15 fielded
Largest army
58
First expansion
12:21
Age path
MinakatatomiClassical · Research start 3:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Ball

Zeus · Red
Win 1362 +38
EAPM
70.4
Favorite unit
Hoplite
37 fielded
Largest army
41
First expansion
—
Age path
AthenaClassical · Est. start 2:43
ApolloHeroic · Est. start 10:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AΣCE

Army · 58

Units

Samurai15
Naginata Rider11
Yumi Archer10
Bushi9
Kitsune8
Wanyudo4
Onna Musha1
Buildings 10 types
House10
Watermill8
Shrine Japanese4
Armory1
Dojo1
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
Village Center1
God powers 2 invoked
Kusanagi1
Shrine Of The Hunt1

Ball

Army · 41

Units

Hoplite37
Heracles2
Jason2
Buildings 7 types
House12
Granary6
Military Academy2
Wall2
Armory1
Storehouse1
Temple1
God powers 2 invoked
Underworld Passage2