Replay-derived match flow, timings, and composition.

Advanced match analysis

michaelrallo92 vs CordialVase9117

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
17964
Duration
26:18
Patch
19.17020
Played
· 5 hours ago
Midgard map preview
MapMidgard
Winner
michaelrallo92 Isis · Elo 632 +16
26:18 Match length
Defeated
CordialVase9117 Hades · Elo 593 -32
55.6% win probability Pre-match · michaelrallo92 favored win probability 44.4%
Key momentsIn match order
Fastest Classical
5:34* CordialVase9117 Athena · estimated
Armory timing
6:03 CordialVase9117 Armory
First pressure
7:43 CordialVase9117 Stable
First extra TC
9:25 michaelrallo92 Town Center
Market timing
12:01 michaelrallo92 Market
Fastest Heroic
14:07* CordialVase9117 Apollo · estimated
Fortress timing
15:43 CordialVase9117 Fortress
Fastest Mythic
20:46* CordialVase9117 Artemis · estimated

michaelrallo92

Isis · Pink
Win 632 +16
EAPM
21.2
Favorite unit
Chariot Archer
34 fielded
Largest army
91
First expansion
9:25
Age path
AnubisClassical · Research start 8:01
SobekHeroic · Research start 13:53
ThothMythic · Research start 22:43
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Market economy14,200 total resource volume
Large army production91 military units
No post-game awards

CordialVase9117

Hades · Red
Loss 593 -32
EAPM
10.6
Favorite unit
Toxotes
30 fielded
Largest army
68
First expansion
22:15
Age path
AthenaClassical · Research start 4:34
ApolloHeroic · Research start 12:52
ArtemisMythic · Research start 18:46
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 14,200 total volume

michaelrallo92

Bought

Food1,900
Wood900

Sold

Wood11,400
Total player market volume14,200

CordialVase9117

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

michaelrallo92

Army · 91

Units

Chariot Archer34
Anubite17
War Elephant17
Spearman10
Siege Tower6
Phoenix3
Camel Rider2
Petsuchos1
Slinger1
Buildings 18 types
Farm17
House16
Barracks14
Sentry Tower11
Migdol Stronghold8
Siege Works7
Lumber Camp5
Mining Camp5
Temple5
Market4
Dock3
Armory2
Granary2
Obelisk2
Town Center2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
God powers 4 invoked
Plague Of Serpents2
Locust Swarm1
Prosperity1

CordialVase9117

Army · 68

Units

Toxotes30
Hippeus14
Gastraphetoros10
Petrobolos7
Manticore4
Achilles1
Ajax1
Chiron1
Buildings 10 types
House16
Farm15
Storehouse4
Granary2
Town Center2
Archery Range1
Armory1
Fortress1
Stable1
Temple1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1