Advanced match analysis
BigGrubbyWormy vs francisco.henriquez06
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 26609
- Duration
- 44:04
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
BigGrubbyWormy
Loki · Elo 640 -14
44:04
Match length
Winner
francisco.henriquez06
Thor · Elo 721 +14
38.5% win probability
Pre-match · francisco.henriquez06 favored
win probability 61.5%
Key momentsIn match order
BigGrubbyWormy
Loki · Blue- EAPM
- 29.0
- Favorite unit
- Throwing Axeman 29 fielded
- Largest army
- 91
- First expansion
- 12:17
Age path
HeimdallClassical · Research start 3:46
NjordHeroic · Research start 14:28
HelMythic · Research start 21:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy12,300 total resource volume
Large army production91 military units
No post-game awards
francisco.henriquez06
Thor · Red- EAPM
- 30.4
- Favorite unit
- Berserk 97 fielded
- Largest army
- 375
- First expansion
- 16:17
Age path
ForsetiClassical · Research start 5:18
BragiHeroic · Research start 15:33
TyrMythic · Research start 27:02
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Market economy10,100 total resource volume
Large army production375 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 22,400 total volume›
BigGrubbyWormy
Bought
Sold
Total player market volume12,300
francisco.henriquez06
Bought
Sold
Total player market volume10,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.