Replay-derived match flow, timings, and composition.

Advanced match analysis

LipolesSalva vs higornog96

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
16115
Duration
34:55
Patch
19.17020
Played
· 5 hours ago
Tundra map preview
MapTundra
Defeated
<color=0,1,1,0,0,.4>LipolesSalva Tsukuyomi · Elo 1105 -14
34:55 Match length
Winner
higornog96 Loki · Elo 1175 +14
40.1% win probability Pre-match · higornog96 favored win probability 59.9%
Key momentsIn match order
First pressure
3:24 higornog96 Hersir trained
Fastest Classical
4:03* higornog96 Heimdall · estimated
First extra TC
10:02 higornog96 Town Center
Armory timing
10:27 higornog96 Armory
Fastest Heroic
13:12* higornog96 Bragi · estimated
Fortress timing
13:42 higornog96 Hill Fort
Market timing
14:32 higornog96 Market
Fastest Mythic
19:57* <color=0,1,1,0,0,.4>LipolesSalva Watatsumi · estimated
Loss 1105 -14
EAPM
53.0
Favorite unit
Yumi Horse Archer
169 fielded
Largest army
290
First expansion
11:41
Age path
Inari OkamiClassical · Est. start 3:45
FujinHeroic · Est. start 13:38
WatatsumiMythic · Est. start 18:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Large army production290 military units
No post-game awards

higornog96

Loki · Yellow
Win 1175 +14
EAPM
33.0
Favorite unit
Throwing Axeman
78 fielded
Largest army
256
First expansion
10:02
Age path
HeimdallClassical · Est. start 3:03
BragiHeroic · Est. start 11:57
TyrMythic · Est. start 22:11
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy18,500 total resource volume
Large army production256 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 18,500 total volume

<color=0,1,1,0,0,.4>LipolesSalva

Bought

No buys

Sold

No sells

Total player market volume0

higornog96

Bought

Food3,600
Wood100

Sold

Food800
Wood14,000
Total player market volume18,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color=0,1,1,0,0,.4>LipolesSalva

Army · 290

Units

Yumi Horse Archer169
Daimyo37
Naginata Rider29
Oyumi16
Bushi12
Onmyoji9
Samurai7
Oni6
Shinobi3
Kitsune1
Yumi Archer1
Buildings 15 types
Farm31
Wall24
House21
Watermill14
Stable Japanese12
Mining Camp Japanese6
Market5
Castle4
Shrine Japanese4
Dojo2
Guardhouse2
Sentry Tower2
Town Center2
Armory1
Temple1
God powers 4 invoked
Dragon Typhoon1
New Moon1
Smiting Gust1
Swampland1

higornog96

Army · 256

Units

Throwing Axeman78
Hirdman45
Hersir38
Godi32
Huskarl32
Jarl15
Raiding Cavalry8
Einheri6
Portable Ram2
Buildings 11 types
Farm41
House28
Ox Cart Building9
Hill Fort5
Great Hall4
Longhouse4
Town Center4
Armory1
Market1
Sentry Tower1
Temple1
God powers 8 invoked
Flaming Weapons2
Spy2
Undermine2
Fimbulwinter1
Titan Gate1