Advanced match analysis
LipolesSalva vs higornog96
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 16115
- Duration
- 34:55
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
<color=0,1,1,0,0,.4>LipolesSalva
Tsukuyomi · Elo 1105 -14
34:55
Match length
Winner
higornog96
Loki · Elo 1175 +14
40.1% win probability
Pre-match · higornog96 favored
win probability 59.9%
Key momentsIn match order
<color=0,1,1,0,0,.4>LipolesSalva
Tsukuyomi · Blue- EAPM
- 53.0
- Favorite unit
- Yumi Horse Archer 169 fielded
- Largest army
- 290
- First expansion
- 11:41
Age path
Inari OkamiClassical · Est. start 3:45
FujinHeroic · Est. start 13:38
WatatsumiMythic · Est. start 18:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Large army production290 military units
No post-game awards
higornog96
Loki · Yellow- EAPM
- 33.0
- Favorite unit
- Throwing Axeman 78 fielded
- Largest army
- 256
- First expansion
- 10:02
Age path
HeimdallClassical · Est. start 3:03
BragiHeroic · Est. start 11:57
TyrMythic · Est. start 22:11
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy18,500 total resource volume
Large army production256 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 18,500 total volume›
<color=0,1,1,0,0,.4>LipolesSalva
Bought
No buys
Sold
No sells
Total player market volume0
higornog96
Bought
Sold
Total player market volume18,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.