Replay-derived match flow, timings, and composition.

Advanced match analysis

Emogod vs Nibbles

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
23961
Duration
12:33
Patch
19.17020
Played
· 5 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
Emogod Oranos · Elo 933 -21
12:33 Match length
Winner
Nibbles Huitzilopochtli · Elo 997 +15
40.9% win probability Pre-match · Nibbles favored win probability 59.1%
Key momentsIn match order
First pressure
3:23 Nibbles Warrior Priest trained
Fastest Classical
3:49* Nibbles Malinalxochitl · estimated
Armory timing
9:17 Emogod Armory
Fastest Heroic
12:10* Nibbles Coatlicue · estimated

Emogod

Oranos · Blue
Loss 933 -21
EAPM
32.9
Favorite unit
Murmillo
16 fielded
Largest army
25
First expansion
—
Age path
OceanusClassical · Research start 2:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Nibbles

Huitzilopochtli · Red
Win 997 +15
EAPM
33.9
Favorite unit
Warrior Priest
14 fielded
Largest army
33
First expansion
—
Age path
MalinalxochitlClassical · Est. start 2:49
CoatlicueHeroic · Est. start 10:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Emogod

Army · 25

Units

Murmillo16
Cheiroballista5
Turma4
Buildings 9 types
Manor4
Wall4
Sky Passage3
Counter Barracks2
Farm2
Armory1
Economic Guild1
Military Barracks1
Temple1
God powers 2 invoked
Carnivora1
Shockwave1

Nibbles

Army · 33

Units

Warrior Priest14
Tequihua Archer13
Tlamanih Spearman4
Ayotochtli2
Buildings 5 types
House7
Calpulli6
War Hut3
Armory1
Temple1
God powers 3 invoked
Blood Pact1
Earth Monster1
Infestation1