Advanced match analysis
Pott10 vs Muslera
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 14751
- Duration
- 21:34
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
Pott10
Poseidon · Elo 1058 +17
21:34
Match length
Defeated
Muslera
Hades · Elo 1043 -17
52.2% win probability
Pre-match · Pott10 favored
win probability 47.8%
Key momentsIn match order
Pott10
Poseidon · Blue- EAPM
- 66.7
- Favorite unit
- Hippeus 92 fielded
- Largest army
- 119
- First expansion
- 12:47
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Est. start 15:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling10 wall build events
Market economy1,300 total resource volume
Large army production119 military units
No post-game awards
Muslera
Hades · Red- EAPM
- 33.8
- Favorite unit
- Toxotes 35 fielded
- Largest army
- 76
- First expansion
- 7:37
Age path
AresClassical · Research start 3:34
AphroditeHeroic · Est. start 16:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling14 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
Pott10
Bought
Sold
Total player market volume1,300
Muslera
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Pott10
Army · 119Units
Buildings ›13 types
God powers ›None invoked
No god powers recorded.