Replay-derived match flow, timings, and composition.

Advanced match analysis

Pott10 vs Muslera

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
14751
Duration
21:34
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
Pott10 Poseidon · Elo 1058 +17
21:34 Match length
Defeated
Muslera Hades · Elo 1043 -17
52.2% win probability Pre-match · Pott10 favored win probability 47.8%
Key momentsIn match order
Fastest Classical
3:49* Pott10 Hermes · estimated
First pressure
3:54 Pott10 Stable
First extra TC
7:37 Muslera Town Center
Market timing
13:35 Pott10 Market
Armory timing
13:37 Pott10 Armory
Fortress timing
16:10 Pott10 Fortress
Fastest Heroic
16:20* Pott10 Dionysus · estimated

Pott10

Poseidon · Blue
Win 1058 +17
EAPM
66.7
Favorite unit
Hippeus
92 fielded
Largest army
119
First expansion
12:47
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Est. start 15:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling10 wall build events
Market economy1,300 total resource volume
Large army production119 military units
No post-game awards

Muslera

Hades · Red
Loss 1043 -17
EAPM
33.8
Favorite unit
Toxotes
35 fielded
Largest army
76
First expansion
7:37
Age path
AresClassical · Research start 3:34
AphroditeHeroic · Est. start 16:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling14 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Pott10

Bought

Food800

Sold

Wood500
Total player market volume1,300

Muslera

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pott10

Army · 119

Units

Hippeus92
Centaur6
Prodromos5
Petrobolos4
Hoplite3
Hypaspist3
Atalanta2
Theseus2
Hippolyta1
Hydra1
Buildings 13 types
House17
Farm11
Wall10
Storehouse9
Granary8
Stable7
Archery Range3
Armory1
Fortress1
Market1
Military Academy1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

Muslera

Army · 76

Units

Toxotes35
Hoplite24
Hypaspist8
Ajax3
Petrobolos3
Achilles2
Chiron1
Buildings 12 types
House40
Farm15
Wall14
Archery Range5
Military Academy4
Storehouse4
Granary3
Sentry Tower2
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Sentinel2
Curse1