Advanced match analysis
BeAcH_PaRtY + naiV_ vs Torgale + GDM_Zapata
- Queue
- Ranked 2v2 Supremacy
- Map
- Nile Shallows
- Map Seed
- 29840
- Duration
- 16:10
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeat
Team Elo 1722
BeAcH_PaRtY
Thor · Elo 1730 -16
naiV_
Isis · Elo 1715 -15
16:10
Match length
Victory
Team Elo 1761
Torgale
Ra · Elo 1721 +17
GDM_Zapata
Oranos · Elo 1801 +14
44.4% win probability
Pre-match · Torgale + GDM_Zapata favored
win probability 55.6%
Key momentsIn match order
BeAcH_PaRtY
Thor · Blue · Team 1- EAPM
- 70.6
- Favorite unit
- Berserk 117 fielded
- Largest army
- 200
- First expansion
- 10:26
Age path
ForsetiClassical · Est. start 3:57
BragiHeroic · Est. start 10:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling20 wall build events
Market economy700 total resource volume
Large army production200 military units
No post-game awards
Torgale
Ra · Red · Team 2- EAPM
- 80.9
- Favorite unit
- Camel Rider 12 fielded
- Largest army
- 36
- First expansion
- 4:43
Age path
BastClassical · Research start 3:40
SobekHeroic · Est. start 9:51
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
No post-game awards
naiV_
Isis · Yellow · Team 1- EAPM
- 78.9
- Favorite unit
- Camel Rider 43 fielded
- Largest army
- 54
- First expansion
- 4:44
Age path
BastClassical · Research start 3:39
SobekHeroic · Est. start 9:11
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
No post-game awards
GDM_Zapata
Oranos · Green · Team 2- EAPM
- 52.2
- Favorite unit
- Murmillo 54 fielded
- Largest army
- 70
- First expansion
- 15:41
Age path
OceanusClassical · Research start 2:42
HyperionHeroic · Research start 10:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
BeAcH_PaRtY
Bought
Sold
Total player market volume700
Torgale
Bought
No buys
Sold
No sells
Total player market volume0
naiV_
Bought
No buys
Sold
No sells
Total player market volume0
GDM_Zapata
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
BeAcH_PaRtY
Army · 200Units
Buildings ›9 types
God powers ›None invoked
No god powers recorded.