Replay-derived match flow, timings, and composition.

Advanced match analysis

BeAcH_PaRtY + naiV_ vs Torgale + GDM_Zapata

Queue
Ranked 2v2 Supremacy
Map
Nile Shallows
Map Seed
29840
Duration
16:10
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Defeat Team Elo 1722
BeAcH_PaRtY Thor · Elo 1730 -16
naiV_ Isis · Elo 1715 -15
16:10 Match length
Victory Team Elo 1761
Torgale Ra · Elo 1721 +17
GDM_Zapata Oranos · Elo 1801 +14
44.4% win probability Pre-match · Torgale + GDM_Zapata favored win probability 55.6%
Key momentsIn match order
Armory timing
0:08 BeAcH_PaRtY Dwarven Armory
Fastest Classical
3:42* GDM_Zapata Oceanus · estimated
First pressure
3:47 BeAcH_PaRtY Hersir trained
First extra TC
4:43 Torgale Town Center
Market timing
8:12 Torgale Market
Fortress timing
9:59 naiV_ Migdol Stronghold
Fastest Heroic
10:26* naiV_ Sobek · estimated

BeAcH_PaRtY

Thor · Blue · Team 1
Loss 1730 -16
EAPM
70.6
Favorite unit
Berserk
117 fielded
Largest army
200
First expansion
10:26
Age path
ForsetiClassical · Est. start 3:57
BragiHeroic · Est. start 10:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling20 wall build events
Market economy700 total resource volume
Large army production200 military units
No post-game awards

Torgale

Ra · Red · Team 2
Win 1721 +17
EAPM
80.9
Favorite unit
Camel Rider
12 fielded
Largest army
36
First expansion
4:43
Age path
BastClassical · Research start 3:40
SobekHeroic · Est. start 9:51
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
No post-game awards

naiV_

Isis · Yellow · Team 1
Loss 1715 -15
EAPM
78.9
Favorite unit
Camel Rider
43 fielded
Largest army
54
First expansion
4:44
Age path
BastClassical · Research start 3:39
SobekHeroic · Est. start 9:11
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
No post-game awards

GDM_Zapata

Oranos · Green · Team 2
Win 1801 +14
EAPM
52.2
Favorite unit
Murmillo
54 fielded
Largest army
70
First expansion
15:41
Age path
OceanusClassical · Research start 2:42
HyperionHeroic · Research start 10:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

BeAcH_PaRtY

Bought

Food100

Sold

Food500
Wood100
Total player market volume700

Torgale

Bought

No buys

Sold

No sells

Total player market volume0

naiV_

Bought

No buys

Sold

No sells

Total player market volume0

GDM_Zapata

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BeAcH_PaRtY

Army · 200

Units

Berserk117
Godi42
Throwing Axeman30
Hersir8
Battle Boar2
Troll1
Buildings 9 types
House33
Wall20
Ox Cart Building6
Longhouse4
Great Hall2
Dwarven Armory1
Market1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

Torgale

Army · 36

Units

Camel Rider12
Chariot Archer7
Sphinx7
Siege Tower5
War Elephant5
Buildings 17 types
House28
Farm22
Wall19
Granary6
Obelisk6
Mining Camp4
Lumber Camp3
Market2
Migdol Stronghold2
Siege Works2
Temple2
Town Center2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 2 invoked
Eclipse1
Locust Swarm1

naiV_

Army · 54

Units

Camel Rider43
Petsuchos6
Sphinx5
Buildings 15 types
Wall18
House15
Granary7
Obelisk7
Mining Camp4
Migdol Stronghold2
Town Center2
Armory1
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Eclipse1
Locust Swarm1
Prosperity1

GDM_Zapata

Army · 70

Units

Murmillo54
Destroyer10
Caladria5
Oracle1
Buildings 8 types
Manor9
Military Barracks4
Sky Passage4
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers 3 invoked
Carnivora2
Shockwave1