Replay-derived match flow, timings, and composition.

Advanced match analysis

ramon.sano + Suave vs Valeska + [FR*]KLeMoOzZ

Queue
Ranked 2v2 Supremacy
Map
Nile Shallows
Map Seed
27380
Duration
21:39
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Defeat Team Elo 1344
ramon.sano Huitzilopochtli · Elo 1238 -12
Suave Loki · Elo 1450 -21
21:39 Match length
Victory Team Elo 1364
Valeska Ra · Elo 1370 +16
[FR*]KLeMoOzZ Loki · Elo 1357 +17
47.1% win probability Pre-match · Valeska + [FR*]KLeMoOzZ favored win probability 52.9%
Key momentsIn match order
First pressure
1:57 Suave Hersir trained
Fastest Classical
3:56* Valeska Ptah · estimated
First extra TC
4:00 Valeska Town Center
Armory timing
6:09 Valeska Armory
Fastest Heroic
11:34* Valeska Sekhmet · estimated
Market timing
18:06 [FR*]KLeMoOzZ Market
Fortress timing
18:25 [FR*]KLeMoOzZ Hill Fort

ramon.sano

Huitzilopochtli · Blue · Team 1
Loss 1238 -12
EAPM
29.5
Favorite unit
Coyote Warrior
24 fielded
Largest army
45
First expansion
7:07
Age path
MalinalxochitlClassical · Research start 3:18
ItzpapalotlHeroic · Est. start 11:01
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
No post-game awards

Valeska

Ra · Red · Team 2
Win 1370 +16
EAPM
53.1
Favorite unit
Slinger
64 fielded
Largest army
174
First expansion
4:00
Age path
PtahClassical · Research start 2:56
SekhmetHeroic · Est. start 10:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling10 wall build events
Large army production174 military units
No post-game awards

Suave

Loki · Yellow · Team 1
Loss 1450 -21
EAPM
51.1
Favorite unit
Throwing Axeman
63 fielded
Largest army
155
First expansion
20:33
Age path
HeimdallClassical · Est. start 3:10
BragiHeroic · Est. start 15:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
Large army production155 military units
No post-game awards

[FR*]KLeMoOzZ

Loki · Green · Team 2
Win 1357 +17
EAPM
66.2
Favorite unit
Berserk
36 fielded
Largest army
118
First expansion
13:16
Age path
ForsetiClassical · Research start 3:16
BragiHeroic · Research start 12:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy600 total resource volume
Large army production118 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

ramon.sano

Bought

No buys

Sold

No sells

Total player market volume0

Valeska

Bought

No buys

Sold

No sells

Total player market volume0

Suave

Bought

No buys

Sold

No sells

Total player market volume0

[FR*]KLeMoOzZ

Bought

No buys

Sold

Food200
Wood400
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ramon.sano

Army · 45

Units

Coyote Warrior24
Eagle Warrior12
Warrior Priest5
Obsidian Butterfly2
Ocelotl Warrior2
Buildings 9 types
House11
Calpulli8
Town Center4
Nobles Hut3
Armory1
Farm1
Smoke Trap1
Temple1
War Hut1
God powers 3 invoked
Blood Pact1
Infestation1
Purge1

Valeska

Army · 174

Units

Slinger64
Spearman62
Axeman40
Wadjet7
Scarab1
Buildings 13 types
House18
Obelisk15
Granary13
Wall10
Mining Camp8
Farm6
Barracks4
Lumber Camp3
Armory2
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Citadel1
Shifting Sands1

Suave

Army · 155

Units

Throwing Axeman63
Raiding Cavalry35
Hersir20
Jarl19
Berserk7
Battle Boar6
Einheri5
Buildings 8 types
House23
Wall9
Ox Cart Building5
Longhouse4
Great Hall3
Armory1
Temple1
Town Center1
God powers 2 invoked
Spy1
Undermine1

[FR*]KLeMoOzZ

Army · 118

Units

Berserk36
Hersir24
Raiding Cavalry24
Hirdman12
Battle Boar8
Jarl8
Throwing Axeman5
Godi1
Buildings 10 types
Farm46
House26
Longhouse16
Ox Cart Building9
Great Hall2
Temple2
Armory1
Hill Fort1
Market1
Town Center1
God powers 6 invoked
Spy4
Flaming Weapons1
Healing Spring1