Advanced match analysis
ramon.sano + Suave vs Valeska + [FR*]KLeMoOzZ
- Queue
- Ranked 2v2 Supremacy
- Map
- Nile Shallows
- Map Seed
- 27380
- Duration
- 21:39
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeat
Team Elo 1344
ramon.sano
Huitzilopochtli · Elo 1238 -12
Suave
Loki · Elo 1450 -21
21:39
Match length
Victory
Team Elo 1364
Valeska
Ra · Elo 1370 +16
[FR*]KLeMoOzZ
Loki · Elo 1357 +17
47.1% win probability
Pre-match · Valeska + [FR*]KLeMoOzZ favored
win probability 52.9%
Key momentsIn match order
ramon.sano
Huitzilopochtli · Blue · Team 1- EAPM
- 29.5
- Favorite unit
- Coyote Warrior 24 fielded
- Largest army
- 45
- First expansion
- 7:07
Age path
MalinalxochitlClassical · Research start 3:18
ItzpapalotlHeroic · Est. start 11:01
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
No post-game awards
Valeska
Ra · Red · Team 2- EAPM
- 53.1
- Favorite unit
- Slinger 64 fielded
- Largest army
- 174
- First expansion
- 4:00
Age path
PtahClassical · Research start 2:56
SekhmetHeroic · Est. start 10:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling10 wall build events
Large army production174 military units
No post-game awards
Suave
Loki · Yellow · Team 1- EAPM
- 51.1
- Favorite unit
- Throwing Axeman 63 fielded
- Largest army
- 155
- First expansion
- 20:33
Age path
HeimdallClassical · Est. start 3:10
BragiHeroic · Est. start 15:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
Large army production155 military units
No post-game awards
[FR*]KLeMoOzZ
Loki · Green · Team 2- EAPM
- 66.2
- Favorite unit
- Berserk 36 fielded
- Largest army
- 118
- First expansion
- 13:16
Age path
ForsetiClassical · Research start 3:16
BragiHeroic · Research start 12:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy600 total resource volume
Large army production118 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
ramon.sano
Bought
No buys
Sold
No sells
Total player market volume0
Valeska
Bought
No buys
Sold
No sells
Total player market volume0
Suave
Bought
No buys
Sold
No sells
Total player market volume0
[FR*]KLeMoOzZ
Bought
No buys
Sold
Total player market volume600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.