Replay-derived match flow, timings, and composition.

Advanced match analysis

blackred1917 vs The Troooper

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
4116
Duration
26:03
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Defeated
blackred1917 Tezcatlipoca · Elo 1112 -16
26:03 Match length
Winner
The Troooper Zeus · Elo 1145 +16
45.3% win probability Pre-match · The Troooper favored win probability 54.7%
Key momentsIn match order
First pressure
3:49 blackred1917 Warrior Priest trained
Fastest Classical
3:54* The Troooper Athena · estimated
Market timing
10:08 blackred1917 Market
Armory timing
11:02 blackred1917 Armory
Fastest Heroic
12:13* blackred1917 Coyolxauhqui · estimated
First extra TC
15:06 The Troooper Town Center
Fortress timing
19:22 The Troooper Fortress
Fastest Mythic
25:12* The Troooper Hephaestus · estimated

blackred1917

Tezcatlipoca · Blue
Loss 1112 -16
EAPM
57.7
Favorite unit
Eagle Warrior
46 fielded
Largest army
123
First expansion
17:37
Age path
MalinalxochitlClassical · Est. start 3:55
CoyolxauhquiHeroic · Research start 10:58
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy900 total resource volume
Large army production123 military units
No post-game awards

The Troooper

Zeus · Red
Win 1145 +16
EAPM
44.0
Favorite unit
Toxotes
87 fielded
Largest army
164
First expansion
15:06
Age path
AthenaClassical · Est. start 2:54
DionysusHeroic · Est. start 16:26
HephaestusMythic · Est. start 23:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production164 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

blackred1917

Bought

Food300

Sold

Wood600
Total player market volume900

The Troooper

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

blackred1917

Army · 123

Units

Eagle Warrior46
Warrior Priest30
Coyote Warrior21
Tequihua Archer15
Ocelotl Warrior9
Maquizcoatl1
Tzitzimitl1
Buildings 12 types
Farm30
House17
Calpulli10
Wall6
Nobles Hut5
Town Center3
Market2
Smoke Trap2
Temple2
Armory1
Great Temple1
War Hut1
God powers 4 invoked
Obsidian Mirror2
Infestation1
Starfall1

The Troooper

Army · 164

Units

Toxotes87
Hoplite60
Petrobolos10
Jason3
Heracles2
Minotaur1
Odysseus1
Buildings 10 types
House20
Farm18
Storehouse10
Military Academy7
Granary5
Fortress4
Archery Range3
Town Center3
Armory1
Temple1
God powers 5 invoked
Restoration3
Bolt1
Bronze1