Advanced match analysis
blackred1917 vs The Troooper
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 4116
- Duration
- 26:03
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
blackred1917
Tezcatlipoca · Elo 1112 -16
26:03
Match length
Winner
The Troooper
Zeus · Elo 1145 +16
45.3% win probability
Pre-match · The Troooper favored
win probability 54.7%
Key momentsIn match order
blackred1917
Tezcatlipoca · Blue- EAPM
- 57.7
- Favorite unit
- Eagle Warrior 46 fielded
- Largest army
- 123
- First expansion
- 17:37
Age path
MalinalxochitlClassical · Est. start 3:55
CoyolxauhquiHeroic · Research start 10:58
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy900 total resource volume
Large army production123 military units
No post-game awards
The Troooper
Zeus · Red- EAPM
- 44.0
- Favorite unit
- Toxotes 87 fielded
- Largest army
- 164
- First expansion
- 15:06
Age path
AthenaClassical · Est. start 2:54
DionysusHeroic · Est. start 16:26
HephaestusMythic · Est. start 23:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production164 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 900 total volume›
blackred1917
Bought
Sold
Total player market volume900
The Troooper
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.