Advanced match analysis
Minal vs Käpt’n Blaubär
- Queue
- Ranked 1v1 Deathmatch
- Map
- Megalopolis
- Map Seed
- 8493
- Duration
- 8:37
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
Minal
Freyr · Elo 1168 -8
8:37
Match length
Winner
Käpt’n Blaubär
Gaia · Elo 1372 +10
23.6% win probability
Pre-match · Käpt’n Blaubär favored
win probability 76.4%
Key momentsIn match order
Minal
Freyr · Green- EAPM
- 68.8
- Favorite unit
- Berserk 125 fielded
- Largest army
- 364
- First expansion
- 1:37
Age path
UllrClassical · Research start 0:27
AegirHeroic · Research start 1:52
HelMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Large army production364 military units
No post-game awards
Käpt’n Blaubär
Gaia · Red- EAPM
- 101.7
- Favorite unit
- Contarius 152 fielded
- Largest army
- 343
- First expansion
- 1:15
Age path
LetoClassical · Est. start 1:04
TheiaHeroic · Est. start 2:04
HekateMythic · Est. start 3:19
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,200 total resource volume
Large army production343 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,200 total volume›
Minal
Bought
No buys
Sold
No sells
Total player market volume0
Käpt’n Blaubär
Bought
Sold
Total player market volume3,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.