Advanced match analysis
Thomas-87 vs BRCwolf
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 7851
- Duration
- 22:05
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
Thomas-87
Zeus · Elo 1047 +12
22:05
Match length
Defeated
BRCwolf
Oranos · Elo 938 -12
65.2% win probability
Pre-match · Thomas-87 favored
win probability 34.8%
Key momentsIn match order
Thomas-87
Zeus · Blue- EAPM
- 30.7
- Favorite unit
- Toxotes 40 fielded
- Largest army
- 92
- First expansion
- 7:53
Age path
AthenaClassical · Research start 3:07
ApolloHeroic · Research start 11:57
HeraMythic · Research start 16:32
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Large army production92 military units
No post-game awards
BRCwolf
Oranos · Red- EAPM
- 35.9
- Favorite unit
- Fanatic 24 fielded
- Largest army
- 41
- First expansion
- 13:25
Age path
PrometheusClassical · Est. start 2:41
HyperionHeroic · Est. start 8:46
HeliosMythic · Est. start 13:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.