Replay-derived match flow, timings, and composition.

Advanced match analysis

Thomas-87 vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
7851
Duration
22:05
Patch
19.17020
Played
· 5 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Thomas-87 Zeus · Elo 1047 +12
22:05 Match length
Defeated
BRCwolf Oranos · Elo 938 -12
65.2% win probability Pre-match · Thomas-87 favored win probability 34.8%
Key momentsIn match order
First pressure
3:33 BRCwolf Military Barracks
Fastest Classical
3:41* BRCwolf Prometheus · estimated
Armory timing
7:16 BRCwolf Armory
First extra TC
7:53 Thomas-87 Town Center
Fastest Heroic
10:01* BRCwolf Hyperion · estimated
Fortress timing
11:07 BRCwolf Palace
Market timing
12:05 Thomas-87 Market
Fastest Mythic
15:34* BRCwolf Helios · estimated

Thomas-87

Zeus · Blue
Win 1047 +12
EAPM
30.7
Favorite unit
Toxotes
40 fielded
Largest army
92
First expansion
7:53
Age path
AthenaClassical · Research start 3:07
ApolloHeroic · Research start 11:57
HeraMythic · Research start 16:32
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Large army production92 military units
No post-game awards

BRCwolf

Oranos · Red
Loss 938 -12
EAPM
35.9
Favorite unit
Fanatic
24 fielded
Largest army
41
First expansion
13:25
Age path
PrometheusClassical · Est. start 2:41
HyperionHeroic · Est. start 8:46
HeliosMythic · Est. start 13:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Thomas-87

Army · 92

Units

Toxotes40
Hoplite36
Minotaur5
Petrobolos5
Manticore2
Bellerophon1
Heracles1
Jason1
Odysseus1
Buildings 12 types
Farm18
House17
Storehouse13
Wall11
Granary8
Archery Range5
Military Academy5
Fortress4
Market3
Town Center3
Temple2
Armory1
God powers 2 invoked
Restoration1
Underworld Passage1

BRCwolf

Army · 41

Units

Fanatic24
Destroyer9
Oracle3
Contarius2
Fire Siphon2
Murmillo1
Buildings 11 types
Farm18
Sentry Tower11
Manor8
Palace5
Sky Passage4
Counter Barracks2
Town Center2
Armory1
Economic Guild1
Military Barracks1
Temple1
God powers 17 invoked
Valor14
Chaos2
Shockwave1