Advanced match analysis
Fallen vs Zoekt
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 23734
- Duration
- 27:38
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
Fallen
Tsukuyomi · Elo 1969 -7
27:38
Match length
Winner
Zoekt
Gaia · Elo 2205 +7
20.4% win probability
Pre-match · Zoekt favored
win probability 79.6%
Key momentsIn match order
Fallen
Tsukuyomi · Blue- EAPM
- 95.3
- Favorite unit
- Yumi Horse Archer 85 fielded
- Largest army
- 240
- First expansion
- 5:10
Age path
Inari OkamiClassical · Research start 2:48
HachimanHeroic · Est. start 9:25
OkuninushiMythic · Est. start 13:48
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling25 wall build events
Water commitment1 dock build events
Market economy1,800 total resource volume
Large army production240 military units
No post-game awards
Zoekt
Gaia · Red- EAPM
- 88.4
- Favorite unit
- Fanatic 89 fielded
- Largest army
- 378
- First expansion
- 17:47
Age path
LetoClassical · Research start 3:13
RheiaHeroic · Est. start 9:01
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy1,100 total resource volume
Large army production378 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,900 total volume›
Fallen
Bought
No buys
Sold
Total player market volume1,800
Zoekt
Bought
No buys
Sold
Total player market volume1,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.