Replay-derived match flow, timings, and composition.

Advanced match analysis

Fallen vs Zoekt

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
23734
Duration
27:38
Patch
19.17020
Played
· 5 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Fallen Tsukuyomi · Elo 1969 -7
27:38 Match length
Winner
Zoekt Gaia · Elo 2205 +7
20.4% win probability Pre-match · Zoekt favored win probability 79.6%
Key momentsIn match order
Fastest Classical
3:33* Fallen Inari Okami · estimated
First pressure
3:37 Fallen Stable Japanese
First extra TC
5:10 Fallen Town Center
Armory timing
7:31 Zoekt Armory
Fastest Heroic
10:16* Zoekt Rheia · estimated
Fortress timing
11:04 Zoekt Palace
Fastest Mythic
15:18* Fallen Okuninushi · estimated
Market timing
17:30 Zoekt Market

Fallen

Tsukuyomi · Blue
Loss 1969 -7
EAPM
95.3
Favorite unit
Yumi Horse Archer
85 fielded
Largest army
240
First expansion
5:10
Age path
Inari OkamiClassical · Research start 2:48
HachimanHeroic · Est. start 9:25
OkuninushiMythic · Est. start 13:48
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling25 wall build events
Water commitment1 dock build events
Market economy1,800 total resource volume
Large army production240 military units
No post-game awards

Zoekt

Gaia · Red
Win 2205 +7
EAPM
88.4
Favorite unit
Fanatic
89 fielded
Largest army
378
First expansion
17:47
Age path
LetoClassical · Research start 3:13
RheiaHeroic · Est. start 9:01
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy1,100 total resource volume
Large army production378 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,900 total volume

Fallen

Bought

No buys

Sold

Wood1,800
Total player market volume1,800

Zoekt

Bought

No buys

Sold

Food500
Wood600
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fallen

Army · 240

Units

Yumi Horse Archer85
Shinobi58
Naginata Rider45
Samurai25
Onmyoji9
Bushi6
Daimyo5
Onna Musha4
Tengu2
Yumi Archer1
Buildings 16 types
Farm41
House32
Wall25
Watermill18
Dojo5
Mining Camp Japanese5
Shrine Japanese5
Castle3
Market3
Stable Japanese3
Town Center2
Armory1
Dock1
Guardhouse1
Sentry Tower1
Temple1
God powers 7 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1

Zoekt

Army · 378

Units

Fanatic89
Arcus74
Turma70
Automaton65
Destroyer29
Katapeltes22
Contarius15
Oracle7
Behemoth5
Murmillo2
Buildings 11 types
Economic Guild24
Farm18
Military Barracks11
Manor8
Wall8
Counter Barracks7
Palace6
Town Center3
Temple2
Armory1
Market1
God powers 11 invoked
Spider Lair7
Gaia Forest2
Traitor2