Replay-derived match flow, timings, and composition.

Advanced match analysis

Ocebe_VIP vs vardaan5

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
26762
Duration
24:30
Patch
19.17020
Played
· 5 hours ago
Giza map preview
MapGiza
Winner
Ocebe_VIP Odin · Elo 1162 +16
24:30 Match length
Defeated
vardaan5 Odin · Elo 1126 -16
55.2% win probability Pre-match · Ocebe_VIP favored win probability 44.8%
Key momentsIn match order
First pressure
2:24 vardaan5 Hersir trained
Fastest Classical
3:53* vardaan5 Freyja · estimated
Market timing
8:07 vardaan5 Market
Armory timing
10:12 vardaan5 Armory
First extra TC
16:10 Ocebe_VIP Town Center
Fastest Heroic
17:43* vardaan5 Skadi · estimated
Fortress timing
18:27 vardaan5 Hill Fort

Ocebe_VIP

Odin · Blue
Win 1162 +16
EAPM
27.4
Favorite unit
Throwing Axeman
57 fielded
Largest army
139
First expansion
16:10
Age path
FreyjaClassical · Research start 3:38
NjordHeroic · Research start 19:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production139 military units
No post-game awards

vardaan5

Odin · Red
Loss 1126 -16
EAPM
49.0
Favorite unit
Berserk
33 fielded
Largest army
161
First expansion
—
Age path
FreyjaClassical · Est. start 2:53
SkadiHeroic · Research start 16:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
Market economy1,200 total resource volume
Large army production161 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

Ocebe_VIP

Bought

No buys

Sold

No sells

Total player market volume0

vardaan5

Bought

Food200

Sold

Wood1,000
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ocebe_VIP

Army · 139

Units

Throwing Axeman57
Raiding Cavalry41
Hersir16
Jarl7
Valkyrie7
Berserk6
Mountain Giant5
Buildings 9 types
Farm47
House16
Longhouse5
Ox Cart Building5
Town Center3
Armory2
Great Hall2
Hill Fort1
Temple1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1

vardaan5

Army · 161

Units

Berserk33
Hirdman31
Throwing Axeman29
Hersir22
Huskarl19
Raiding Cavalry11
Jarl9
Portable Ram4
Valkyrie2
Frost Giant1
Buildings 11 types
Farm19
House16
Wall9
Great Hall6
Longhouse4
Ox Cart Building3
Hill Fort2
Sentry Tower2
Temple2
Armory1
Market1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1