Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Einherjb vs Narcotic

Queue
Custom
Map
Mirage
Map Seed
12865
Duration
47:25
Patch
19.17020
Played
· 5 hours ago
Mirage map preview
MapMirage
Defeated
Einherjb Freyr · Elo 1026 -19
47:25 Match length
Winner
Narcotic Quetzalcoatl · Elo 994 +19
54.6% win probability Pre-match · Einherjb favored · Upset win probability 45.4%
Key momentsIn match order
First pressure
4:09 Narcotic Warrior Priest trained
Fastest Classical
5:17* Narcotic Patecatl · estimated
Armory timing
5:26 Narcotic Armory
Market timing
6:11 Narcotic Market
Fastest Heroic
8:26* Narcotic Coyolxauhqui · estimated
First extra TC
11:30 Einherjb Town Center
Fortress timing
12:07 Einherjb Hill Fort
Fastest Mythic
15:58* Einherjb Vidar · estimated

Einherjb

Freyr · Blue
Loss 1026 -19
EAPM
71.2
Favorite unit
Berserk
402 fielded
Largest army
1,269
First expansion
11:30
Age path
UllrClassical · Research start 4:23
AegirHeroic · Est. start 8:33
VidarMythic · Est. start 13:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom8 expansion build events
Heavy walling31 wall build events
Water commitment2 dock build events
Market economy8,200 total resource volume
Large army production1,269 military units
No post-game awards

Narcotic

Quetzalcoatl · Red
Win 994 +19
EAPM
113.1
Favorite unit
Eagle Warrior
590 fielded
Largest army
1,144
First expansion
13:18
Age path
PatecatlClassical · Research start 4:17
CoyolxauhquiHeroic · Est. start 7:11
TlalocMythic · Timing unavailable
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom11 expansion build events
Heavy walling24 wall build events
Water commitment2 dock build events
Market economy14,600 total resource volume
Large army production1,144 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 22,800 total volume

Einherjb

Bought

No buys

Sold

Food5,600
Wood2,600
Total player market volume8,200

Narcotic

Bought

Food1,700
Wood2,700

Sold

Food1,000
Wood9,200
Total player market volume14,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Einherjb

Army · 1269

Units

Berserk402
Huskarl287
Ballista265
Hersir129
Jarl90
Hirdman60
Raiding Cavalry14
Throwing Axeman10
Portable Ram5
Draugr4
Rock Giant2
Kraken1
Buildings 12 types
Wall31
Farm30
House30
Town Center8
Great Hall7
Hill Fort7
Ox Cart Building7
Longhouse6
Market3
Armory2
Dock2
Temple1
God powers 9 invoked
Asgardian Bastion4
Inferno2
Tempest2
Gullinbursti1

Narcotic

Army · 1144

Units

Eagle Warrior590
Warrior Priest139
Jaguar Rider129
Otontin77
Tlamanih Spearman71
Tequihua Archer47
Ocelotl Warrior38
Shorn One31
Coyote Warrior8
Tzitzimitl7
Quinametzin6
Arrow Canoe1
Buildings 13 types
Farm33
Calpulli28
House27
Wall24
Nobles Hut13
Town Center11
Great Temple10
Sentry Tower7
Market4
Temple4
War Hut3
Dock2
Armory1
God powers 12 invoked
Starfall4
Monolith Of Tlaloc3
Tailwind3
Agave Bloom1
Titan Gate1