Advanced match analysis
colle + Axel_Rose + J4cK Fr0sT vs sorry + [DoD]BacHi + LizarD
- Queue
- Ranked 3v3 Supremacy
- Map
- Ghost Lake
- Map Seed
- 32330
- Duration
- 28:48
- Patch
- 19.17020
- Played
- · 5 hours ago
Victory
Team Elo 1854
colle
Susanoo · Elo 1764 +22
Axel_Rose
Thor · Elo 1941 +13
J4cK Fr0sT
Thor · Elo 1858 +18
28:48
Match length
Defeat
Team Elo 1856
sorry
Loki · Elo 1841 -17
[DoD]BacHi
Freyr · Elo 1916 -21
LizarD
Freyr · Elo 1810 -15
49.7% win probability
Pre-match · sorry + [DoD]BacHi + LizarD favored · Upset
win probability 50.3%
Key momentsIn match order
colle
Susanoo · Blue · Team 1- EAPM
- 87.0
- Favorite unit
- Naginata Rider 89 fielded
- Largest army
- 269
- First expansion
- 5:17
Age path
Inari OkamiClassical · Research start 2:47
RaijinHeroic · Est. start 14:36
WatatsumiMythic · Research start 18:07
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling24 wall build events
Market economy2,600 total resource volume
Large army production269 military units
No post-game awards
sorry
Loki · Red · Team 2- EAPM
- 135.9
- Favorite unit
- Throwing Axeman 241 fielded
- Largest army
- 451
- First expansion
- 7:48
Age path
HeimdallClassical · Research start 3:11
BragiHeroic · Est. start 12:45
TyrMythic · Est. start 17:55
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling28 wall build events
Market economy5,500 total resource volume
Large army production451 military units
No post-game awards
Axel_Rose
Thor · Yellow · Team 1- EAPM
- 138.1
- Favorite unit
- Berserk 155 fielded
- Largest army
- 501
- First expansion
- 6:56
Age path
FreyjaClassical · Research start 3:17
BragiHeroic · Est. start 12:06
TyrMythic · Est. start 19:29
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy4,600 total resource volume
Large army production501 military units
No post-game awards
[DoD]BacHi
Freyr · Green · Team 2- EAPM
- 67.1
- Favorite unit
- Hersir 66 fielded
- Largest army
- 276
- First expansion
- 8:30
Age path
FreyjaClassical · Research start 3:27
AegirHeroic · Est. start 14:39
VidarMythic · Est. start 18:19
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Market economy9,500 total resource volume
Large army production276 military units
No post-game awards
J4cK Fr0sT
Thor · Cyan · Team 1- EAPM
- 86.9
- Favorite unit
- Throwing Axeman 197 fielded
- Largest army
- 407
- First expansion
- 9:49
Age path
FreyjaClassical · Research start 4:02
SkadiHeroic · Est. start 11:27
TyrMythic · Est. start 20:29
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Market economy3,900 total resource volume
Large army production407 military units
No post-game awards
LizarD
Freyr · Pink · Team 2- EAPM
- 94.1
- Favorite unit
- Throwing Axeman 117 fielded
- Largest army
- 385
- First expansion
- 13:43
Age path
FreyjaClassical · Est. start 3:26
BragiHeroic · Est. start 13:19
HelMythic · Est. start 19:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling29 wall build events
Market economy100 total resource volume
Large army production385 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 26,200 total volume›
colle
Bought
No buys
Sold
Total player market volume2,600
sorry
Bought
Sold
Total player market volume5,500
Axel_Rose
Bought
Sold
Total player market volume4,600
[DoD]BacHi
Bought
No buys
Sold
Total player market volume9,500
J4cK Fr0sT
Bought
Sold
Total player market volume3,900
LizarD
Bought
Sold
No sells
Total player market volume100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.