Replay-derived match flow, timings, and composition.

Advanced match analysis

colle + Axel_Rose + J4cK Fr0sT vs sorry + [DoD]BacHi + LizarD

Queue
Ranked 3v3 Supremacy
Map
Ghost Lake
Map Seed
32330
Duration
28:48
Patch
19.17020
Played
· 5 hours ago
Ghost Lake map preview
MapGhost Lake
Victory Team Elo 1854
colle Susanoo · Elo 1764 +22
Axel_Rose Thor · Elo 1941 +13
J4cK Fr0sT Thor · Elo 1858 +18
28:48 Match length
Defeat Team Elo 1856
sorry Loki · Elo 1841 -17
[DoD]BacHi Freyr · Elo 1916 -21
LizarD Freyr · Elo 1810 -15
49.7% win probability Pre-match · sorry + [DoD]BacHi + LizarD favored · Upset win probability 50.3%
Key momentsIn match order
Armory timing
0:07 J4cK Fr0sT Dwarven Armory
First pressure
1:30 Axel_Rose Hersir trained
Fastest Classical
3:47* colle Inari Okami · estimated
First extra TC
5:17 colle Town Center
Market timing
9:52 sorry Market
Fastest Heroic
12:42* J4cK Fr0sT Skadi · estimated
Fortress timing
13:35 Axel_Rose Hill Fort
Fastest Mythic
19:55* sorry Tyr · estimated

colle

Susanoo · Blue · Team 1
Win 1764 +22
EAPM
87.0
Favorite unit
Naginata Rider
89 fielded
Largest army
269
First expansion
5:17
Age path
Inari OkamiClassical · Research start 2:47
RaijinHeroic · Est. start 14:36
WatatsumiMythic · Research start 18:07
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling24 wall build events
Market economy2,600 total resource volume
Large army production269 military units
No post-game awards

sorry

Loki · Red · Team 2
Loss 1841 -17
EAPM
135.9
Favorite unit
Throwing Axeman
241 fielded
Largest army
451
First expansion
7:48
Age path
HeimdallClassical · Research start 3:11
BragiHeroic · Est. start 12:45
TyrMythic · Est. start 17:55
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling28 wall build events
Market economy5,500 total resource volume
Large army production451 military units
No post-game awards

Axel_Rose

Thor · Yellow · Team 1
Win 1941 +13
EAPM
138.1
Favorite unit
Berserk
155 fielded
Largest army
501
First expansion
6:56
Age path
FreyjaClassical · Research start 3:17
BragiHeroic · Est. start 12:06
TyrMythic · Est. start 19:29
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy4,600 total resource volume
Large army production501 military units
No post-game awards

[DoD]BacHi

Freyr · Green · Team 2
Loss 1916 -21
EAPM
67.1
Favorite unit
Hersir
66 fielded
Largest army
276
First expansion
8:30
Age path
FreyjaClassical · Research start 3:27
AegirHeroic · Est. start 14:39
VidarMythic · Est. start 18:19
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Market economy9,500 total resource volume
Large army production276 military units
No post-game awards

J4cK Fr0sT

Thor · Cyan · Team 1
Win 1858 +18
EAPM
86.9
Favorite unit
Throwing Axeman
197 fielded
Largest army
407
First expansion
9:49
Age path
FreyjaClassical · Research start 4:02
SkadiHeroic · Est. start 11:27
TyrMythic · Est. start 20:29
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Market economy3,900 total resource volume
Large army production407 military units
No post-game awards

LizarD

Freyr · Pink · Team 2
Loss 1810 -15
EAPM
94.1
Favorite unit
Throwing Axeman
117 fielded
Largest army
385
First expansion
13:43
Age path
FreyjaClassical · Est. start 3:26
BragiHeroic · Est. start 13:19
HelMythic · Est. start 19:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling29 wall build events
Market economy100 total resource volume
Large army production385 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 26,200 total volume

colle

Bought

No buys

Sold

Food2,100
Wood500
Total player market volume2,600

sorry

Bought

Food100
Wood1,100

Sold

Food500
Wood3,800
Total player market volume5,500

Axel_Rose

Bought

Food900
Wood100

Sold

Wood3,600
Total player market volume4,600

[DoD]BacHi

Bought

No buys

Sold

Food1,500
Wood8,000
Total player market volume9,500

J4cK Fr0sT

Bought

Wood200

Sold

Food1,400
Wood2,300
Total player market volume3,900

LizarD

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

colle

Army · 269

Units

Naginata Rider89
Samurai54
Oyumi32
Onmyoji30
Shinobi15
Kitsune14
Yari Spearman12
Bushi9
Shinigami9
Onna Musha5
Buildings 16 types
Farm42
Watermill31
Wall24
House18
Shrine Japanese13
Mining Camp Japanese8
Dojo7
Guardhouse7
Stable Japanese7
Castle6
Sentry Tower5
Town Center4
Armory3
Market3
Temple3
Wonder1
God powers 13 invoked
Kusanagi6
Dragon Typhoon2
Swampland2
Thunder Burst2
Titan Gate1

sorry

Army · 451

Units

Throwing Axeman241
Hirdman60
Berserk59
Godi45
Hersir19
Ballista18
Jarl6
Battle Boar3
Buildings 12 types
Farm43
Wall28
House19
Longhouse15
Ox Cart Building10
Hill Fort6
Town Center5
Market4
Sentry Tower4
Great Hall2
Armory1
Temple1
God powers 6 invoked
Fimbulwinter2
Undermine2
Flaming Weapons1
Spy1

Axel_Rose

Army · 501

Units

Berserk155
Jarl123
Throwing Axeman95
Godi40
Fenris Wolf Brood25
Raiding Cavalry24
Huskarl13
Portable Ram11
Hersir9
Ballista3
Battle Boar2
Valkyrie1
Buildings 12 types
Farm136
House21
Ox Cart Building15
Great Hall12
Hill Fort10
Longhouse7
Wall5
Sentry Tower4
Market3
Town Center3
Dwarven Armory1
Temple1
God powers 8 invoked
Dwarven Mine3
Forest Fire3
Fimbulwinter1
Flaming Weapons1

[DoD]BacHi

Army · 276

Units

Hersir66
Throwing Axeman40
Berserk35
Jarl32
Raiding Cavalry32
Ballista24
Fafnir14
Godi12
Huskarl8
Hirdman7
Valkyrie5
Portable Ram1
Buildings 12 types
Farm49
Wall19
House18
Longhouse15
Great Hall11
Hill Fort8
Ox Cart Building8
Market6
Sentry Tower6
Town Center3
Armory2
Temple2
God powers 4 invoked
Forest Fire1
Gullinbursti1
Inferno1
Tempest1

J4cK Fr0sT

Army · 407

Units

Throwing Axeman197
Jarl105
Berserk25
Hirdman25
Raiding Cavalry21
Hersir14
Godi10
Portable Ram4
Frost Giant3
Ballista1
Huskarl1
Valkyrie1
Buildings 13 types
Farm83
Wall36
House24
Longhouse14
Sentry Tower14
Ox Cart Building12
Great Hall9
Hill Fort8
Dwarven Armory3
Market3
Town Center2
Temple1
Village Center1
God powers 4 invoked
Dwarven Mine1
Fimbulwinter1
Forest Fire1
Frost1

LizarD

Army · 385

Units

Throwing Axeman117
Godi92
Hirdman60
Jarl47
Raiding Cavalry37
Hersir15
Fire Giant9
Valkyrie6
Battle Boar2
Buildings 11 types
House62
Farm56
Wall29
Longhouse21
Ox Cart Building12
Great Hall11
Armory5
Market5
Hill Fort4
Town Center3
Temple2
God powers 4 invoked
Flaming Weapons1
Forest Fire1
Gullinbursti1
Nidhogg1