Replay-derived match flow, timings, and composition.

Advanced match analysis

TomCrane vs [SCF]HaKaNnN

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
14737
Duration
23:08
Patch
19.17020
Played
· 5 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
TomCrane Isis · Elo 1048 +18
23:08 Match length
Defeated
[SCF]HaKaNnN Loki · Elo 1053 -18
49.3% win probability Pre-match · [SCF]HaKaNnN favored · Upset win probability 50.7%
Key momentsIn match order
First pressure
4:13 [SCF]HaKaNnN Hersir trained
Fastest Classical
5:04* TomCrane Bast · estimated
First extra TC
6:06 TomCrane Town Center
Armory timing
10:05 [SCF]HaKaNnN Armory
Fastest Heroic
12:50* [SCF]HaKaNnN Bragi · estimated
Fortress timing
14:40 TomCrane Migdol Stronghold
Fastest Mythic
17:29* TomCrane Thoth · estimated
Market timing
19:26 [SCF]HaKaNnN Market

TomCrane

Isis · Blue
Win 1048 +18
EAPM
36.9
Favorite unit
Axeman
70 fielded
Largest army
193
First expansion
6:06
Age path
BastClassical · Research start 4:04
NephthysHeroic · Est. start 13:16
ThothMythic · Research start 15:29
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production193 military units
No post-game awards

[SCF]HaKaNnN

Loki · Red
Loss 1053 -18
EAPM
35.5
Favorite unit
Raiding Cavalry
53 fielded
Largest army
196
First expansion
9:13
Age path
HeimdallClassical · Research start 4:49
BragiHeroic · Est. start 11:35
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production196 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TomCrane

Army · 193

Units

Axeman70
Slinger45
War Elephant33
Sphinx20
Chariot Archer15
Camel Rider5
Catapult3
Siege Tower2
Buildings 16 types
Farm21
House15
Obelisk9
Barracks6
Granary6
Mining Camp5
Temple3
Town Center3
Armory2
Lumber Camp2
Migdol Stronghold2
Monument To Priests2
Monument To Pharaohs1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1

[SCF]HaKaNnN

Army · 196

Units

Raiding Cavalry53
Hirdman47
Throwing Axeman44
Huskarl20
Godi13
Hersir8
Portable Ram5
Berserk4
Einheri2
Buildings 10 types
Farm46
House27
Longhouse12
Great Hall5
Ox Cart Building4
Hill Fort3
Market3
Armory2
Town Center2
Temple1
God powers 3 invoked
Flaming Weapons2
Spy1