Replay-derived match flow, timings, and composition.

Advanced match analysis

trushnikov17 vs Hudo

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
1223
Duration
11:47
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Defeated
trushnikov17 Zeus · Elo 717 -33
11:47 Match length
Winner
Hudo Kronos · Elo 779 +15
41.2% win probability Pre-match · Hudo favored win probability 58.8%
Key momentsIn match order
Fastest Classical
4:25* Hudo Prometheus · estimated
First pressure
5:29 Hudo Military Barracks
Armory timing
5:53 trushnikov17 Armory
First extra TC
10:03 trushnikov17 Town Center
Market timing
10:35 trushnikov17 Market
Fastest Heroic
11:28* Hudo Rheia · estimated

trushnikov17

Zeus · Blue
Loss 717 -33
EAPM
19.8
Favorite unit
Hippeus
11 fielded
Largest army
24
First expansion
10:03
Age path
HermesClassical · Research start 4:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Hudo

Kronos · Mint
Win 779 +15
EAPM
21.6
Favorite unit
Murmillo
16 fielded
Largest army
26
First expansion
—
Age path
PrometheusClassical · Research start 3:25
RheiaHeroic · Est. start 10:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

trushnikov17

Army · 24

Units

Hippeus11
Toxotes9
Jason2
Centaur1
Heracles1
Buildings 10 types
House6
Storehouse3
Granary2
Archery Range1
Armory1
Market1
Sentry Tower1
Stable1
Temple1
Town Center1
God powers 1 invoked
Bolt1

Hudo

Army · 26

Units

Murmillo16
Contarius4
Arcus3
Promethean3
Buildings 5 types
Manor8
Military Barracks2
Armory1
Economic Guild1
Temple1
God powers 4 invoked
Valor2
Deconstruction1
Traitor1