Advanced match analysis
Tavão vs Funky strumming
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 18137
- Duration
- 29:13
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
Tavão
Thor · Elo 904 +19
29:13
Match length
Defeated
Funky strumming
Oranos · Elo 929 -19
46.4% win probability
Pre-match · Funky strumming favored · Upset
win probability 53.6%
Key momentsIn match order
Tavão
Thor · Blue- EAPM
- 41.7
- Favorite unit
- Berserk 335 fielded
- Largest army
- 434
- First expansion
- 10:26
Age path
ForsetiClassical · Research start 3:47
BragiHeroic · Research start 11:06
TyrMythic · Research start 19:25
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling27 wall build events
Large army production434 military units
No post-game awards
Funky strumming
Oranos · Red- EAPM
- 31.1
- Favorite unit
- Cheiroballista 10 fielded
- Largest army
- 22
- First expansion
- 18:28
Age path
PrometheusClassical · Est. start 3:20
HyperionHeroic · Est. start 13:46
HeliosMythic · Research start 20:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.