Replay-derived match flow, timings, and composition.

Advanced match analysis

Tavão vs Funky strumming

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
18137
Duration
29:13
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
Tavão Thor · Elo 904 +19
29:13 Match length
Defeated
Funky strumming Oranos · Elo 929 -19
46.4% win probability Pre-match · Funky strumming favored · Upset win probability 53.6%
Key momentsIn match order
First pressure
2:06 Tavão Hersir trained
Fastest Classical
4:20* Funky strumming Prometheus · estimated
Armory timing
6:38 Funky strumming Armory
First extra TC
10:26 Tavão Town Center
Fastest Heroic
12:21* Tavão Bragi · estimated
Market timing
13:15 Funky strumming Market
Fortress timing
15:05 Tavão Hill Fort
Fastest Mythic
21:25* Tavão Tyr · estimated

Tavão

Thor · Blue
Win 904 +19
EAPM
41.7
Favorite unit
Berserk
335 fielded
Largest army
434
First expansion
10:26
Age path
ForsetiClassical · Research start 3:47
BragiHeroic · Research start 11:06
TyrMythic · Research start 19:25
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling27 wall build events
Large army production434 military units
No post-game awards

Funky strumming

Oranos · Red
Loss 929 -19
EAPM
31.1
Favorite unit
Cheiroballista
10 fielded
Largest army
22
First expansion
18:28
Age path
PrometheusClassical · Est. start 3:20
HyperionHeroic · Est. start 13:46
HeliosMythic · Research start 20:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tavão

Army · 434

Units

Berserk335
Throwing Axeman85
Portable Ram8
Hersir6
Buildings 11 types
Farm55
Wall27
House16
Ox Cart Building9
Longhouse8
Hill Fort5
Town Center5
Dwarven Armory3
Market2
Temple2
Sentry Tower1
God powers 6 invoked
Dwarven Mine3
Fimbulwinter1
Flaming Weapons1
Healing Spring1

Funky strumming

Army · 22

Units

Cheiroballista10
Promethean7
Oracle3
Fire Siphon2
Buildings 13 types
Farm15
Manor8
Military Barracks6
Mirror Tower6
Counter Barracks5
Palace5
Market3
Sky Passage3
Wall3
Armory2
Temple2
Economic Guild1
Town Center1
God powers 8 invoked
Valor6
Chaos1
Shockwave1