Replay-derived match flow, timings, and composition.

Advanced match analysis

yan_leduc_chauret vs joao_neto015

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
6238
Duration
27:54
Patch
19.17020
Played
· 5 hours ago
Alfheim map preview
MapAlfheim
Defeated
yan_leduc_chauret Zeus · Elo 687 -22
27:54 Match length
Winner
joao_neto015 Hades · Elo 591 +22
63.5% win probability Pre-match · yan_leduc_chauret favored · Upset win probability 36.5%
Key momentsIn match order
Fastest Classical
5:19* joao_neto015 Athena · estimated
First pressure
6:19 yan_leduc_chauret Stable
First extra TC
7:41 yan_leduc_chauret Town Center
Market timing
8:48 yan_leduc_chauret Market
Armory timing
9:26 joao_neto015 Armory
Fastest Heroic
11:33* yan_leduc_chauret Dionysus · estimated
Fortress timing
16:07 joao_neto015 Fortress
Fastest Mythic
20:40* joao_neto015 Artemis · estimated

yan_leduc_chauret

Zeus · Blue
Loss 687 -22
EAPM
19.2
Favorite unit
Jason
1 fielded
Largest army
1
First expansion
7:41
Age path
HermesClassical · Est. start 4:24
DionysusHeroic · Est. start 10:18
HeraMythic · Est. start 18:43
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling42 wall build events
Market economy3,100 total resource volume
No post-game awards

joao_neto015

Hades · Red
Win 591 +22
EAPM
16.7
Favorite unit
Hippeus
4 fielded
Largest army
23
First expansion
7:53
Age path
AthenaClassical · Est. start 4:19
ApolloHeroic · Est. start 11:31
ArtemisMythic · Est. start 18:40
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,100 total volume

yan_leduc_chauret

Bought

No buys

Sold

Wood3,100
Total player market volume3,100

joao_neto015

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

yan_leduc_chauret

Army · 1

Units

Jason1
Buildings 13 types
Wall42
Farm27
House16
Storehouse6
Archery Range4
Military Academy4
Stable4
Granary3
Market2
Armory1
Fortress1
Temple1
Town Center1
God powers 6 invoked
Bolt2
Bronze2
Cease Fire2

joao_neto015

Army · 23

Units

Hippeus4
Hoplite4
Petrobolos4
Toxotes4
Minotaur3
Chiron2
Achilles1
Ajax1
Buildings 12 types
House17
Farm12
Storehouse8
Granary6
Archery Range3
Military Academy3
Stable3
Town Center3
Fortress2
Temple2
Armory1
Market1
God powers 2 invoked
Restoration1
Sentinel1