Advanced match analysis
yan_leduc_chauret vs joao_neto015
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 6238
- Duration
- 27:54
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
yan_leduc_chauret
Zeus · Elo 687 -22
27:54
Match length
Winner
joao_neto015
Hades · Elo 591 +22
63.5% win probability
Pre-match · yan_leduc_chauret favored · Upset
win probability 36.5%
Key momentsIn match order
yan_leduc_chauret
Zeus · Blue- EAPM
- 19.2
- Favorite unit
- Jason 1 fielded
- Largest army
- 1
- First expansion
- 7:41
Age path
HermesClassical · Est. start 4:24
DionysusHeroic · Est. start 10:18
HeraMythic · Est. start 18:43
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling42 wall build events
Market economy3,100 total resource volume
No post-game awards
joao_neto015
Hades · Red- EAPM
- 16.7
- Favorite unit
- Hippeus 4 fielded
- Largest army
- 23
- First expansion
- 7:53
Age path
AthenaClassical · Est. start 4:19
ApolloHeroic · Est. start 11:31
ArtemisMythic · Est. start 18:40
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,000 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,100 total volume›
yan_leduc_chauret
Bought
No buys
Sold
Total player market volume3,100
joao_neto015
Bought
No buys
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.