Replay-derived match flow, timings, and composition.

Advanced match analysis

That Sukxz + Matopornada1620 + GanjaGrimmjow vs Mundano + Cristiano + marvol4000

Queue
Ranked 3v3 Supremacy
Map
Giza
Map Seed
30566
Duration
24:12
Patch
19.17020
Played
· 5 hours ago
Giza map preview
MapGiza
Victory Team Elo 1184
That Sukxz Zeus · Elo 1242 +12
Matopornada1620 Zeus · Elo 1118 +18
GanjaGrimmjow Freyr · Elo 1192 +14
24:12 Match length
Defeat Team Elo 1128
Mundano Zeus · Elo 1068 -12
Cristiano Thor · Elo 1298 -22
marvol4000 Gaia · Elo 1017 -10
58.0% win probability Pre-match · That Sukxz + Matopornada1620 + GanjaGrimmjow favored win probability 42.0%
Key momentsIn match order
First pressure
3:03 Cristiano Hersir trained
Fastest Classical
3:39* That Sukxz Hermes · estimated
First extra TC
5:41 Mundano Town Center
Armory timing
7:36 GanjaGrimmjow Armory
Market timing
9:02 GanjaGrimmjow Market
Fastest Heroic
10:39* Mundano Apollo · estimated
Fortress timing
13:34 marvol4000 Palace
Fastest Mythic
19:34* Matopornada1620 Hera · estimated

That Sukxz

Zeus · Blue · Team 1
Win 1242 +12
EAPM
29.0
Favorite unit
Hippeus
89 fielded
Largest army
130
First expansion
12:11
Age path
HermesClassical · Est. start 2:39
DionysusHeroic · Research start 18:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy2,400 total resource volume
Large army production130 military units
No post-game awards

Mundano

Zeus · Red · Team 2
Loss 1068 -12
EAPM
50.4
Favorite unit
Hippeus
85 fielded
Largest army
201
First expansion
5:41
Age path
AthenaClassical · Est. start 3:03
ApolloHeroic · Est. start 9:24
HeraMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production201 military units
No post-game awards

Matopornada1620

Zeus · Yellow · Team 1
Win 1118 +18
EAPM
38.3
Favorite unit
Hoplite
128 fielded
Largest army
238
First expansion
5:52
Age path
AthenaClassical · Research start 4:21
DionysusHeroic · Research start 12:04
HeraMythic · Research start 17:34
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Large army production238 military units
No post-game awards

Cristiano

Thor · Green · Team 2
Loss 1298 -22
EAPM
43.5
Favorite unit
Throwing Axeman
55 fielded
Largest army
132
First expansion
5:49
Age path
FreyjaClassical · Research start 2:52
SkadiHeroic · Est. start 17:17
BaldrMythic · Est. start 20:01
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Large army production132 military units
No post-game awards

GanjaGrimmjow

Freyr · Cyan · Team 1
Win 1192 +14
EAPM
28.2
Favorite unit
Portable Ram
31 fielded
Largest army
116
First expansion
6:49
Age path
UllrClassical · Research start 4:50
BragiHeroic · Research start 16:37
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy400 total resource volume
Large army production116 military units
No post-game awards

marvol4000

Gaia · Pink · Team 2
Loss 1017 -10
EAPM
29.1
Favorite unit
Katapeltes
47 fielded
Largest army
160
First expansion
6:10
Age path
OceanusClassical · Research start 4:40
RheiaHeroic · Research start 11:41
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy4,800 total resource volume
Large army production160 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,600 total volume

That Sukxz

Bought

Food200

Sold

Food400
Wood1,800
Total player market volume2,400

Mundano

Bought

No buys

Sold

No sells

Total player market volume0

Matopornada1620

Bought

No buys

Sold

No sells

Total player market volume0

Cristiano

Bought

No buys

Sold

No sells

Total player market volume0

GanjaGrimmjow

Bought

Wood100

Sold

Food100
Wood200
Total player market volume400

marvol4000

Bought

Food600

Sold

Wood4,200
Total player market volume4,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

That Sukxz

Army · 130

Units

Hippeus89
Hoplite32
Centaur5
Hydra3
Jason1
Buildings 11 types
Farm64
House22
Military Academy21
Stable8
Granary7
Storehouse7
Sentry Tower5
Town Center4
Armory1
Market1
Temple1
God powers 4 invoked
Bolt2
Cease Fire2

Mundano

Army · 201

Units

Hippeus85
Toxotes60
Hoplite42
Jason5
Hypaspist4
Peltast3
Prodromos2
Buildings 11 types
Farm31
House29
Storehouse7
Granary5
Military Academy5
Stable5
Town Center5
Archery Range4
Wall3
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1

Matopornada1620

Army · 238

Units

Hoplite128
Toxotes73
Hippeus11
Peltast10
Minotaur5
Jason4
Heracles3
Bellerophon2
Odysseus2
Buildings 11 types
Farm31
House31
Storehouse11
Archery Range6
Military Academy6
Fortress5
Stable5
Granary4
Town Center4
Armory2
Temple1
God powers 5 invoked
Restoration2
Bolt1
Bronze1
Lightning Storm1

Cristiano

Army · 132

Units

Throwing Axeman55
Raiding Cavalry37
Hersir11
Hirdman10
Valkyrie6
Berserk5
Godi5
Portable Ram3
Buildings 11 types
Farm64
House40
Wall16
Great Hall10
Longhouse8
Ox Cart Building8
Market3
Town Center3
Dwarven Armory2
Hill Fort2
Temple1
God powers 3 invoked
Dwarven Mine1
Forest Fire1
Frost1

GanjaGrimmjow

Army · 116

Units

Portable Ram31
Throwing Axeman31
Hersir29
Draugr10
Huskarl9
Godi5
Berserk1
Buildings 10 types
House28
Longhouse14
Farm11
Ox Cart Building5
Armory2
Great Hall2
Hill Fort2
Temple2
Town Center2
Market1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1

marvol4000

Army · 160

Units

Katapeltes47
Arcus35
Destroyer30
Cheiroballista27
Murmillo13
Caladria4
Oracle4
Buildings 11 types
Farm13
Manor8
Counter Barracks4
Sentry Tower4
Economic Guild2
Military Barracks2
Palace2
Town Center2
Armory1
Market1
Temple1
God powers 8 invoked
Gaia Forest4
Carnivora2
Traitor2