Replay-derived match flow, timings, and composition.

Advanced match analysis

ImmorTaLiT vs BrisbaneBoi

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
27727
Duration
10:17
Patch
19.17020
Played
· 8 hours ago
Tundra map preview
MapTundra
Defeated
ImmorTaLiT Loki · Elo 1740 -18
10:17 Match length
Winner
BrisbaneBoi Odin · Elo 1740 +18
50.0% win probability Pre-match · ImmorTaLiT favored · Upset win probability 50.0%
Key momentsIn match order
First pressure
2:35 BrisbaneBoi Hersir trained
Fastest Classical
3:28* BrisbaneBoi Freyja · estimated

ImmorTaLiT

Loki · Blue
Loss 1740 -18
EAPM
49.0
Favorite unit
Throwing Axeman
17 fielded
Largest army
45
First expansion
—
Age path
ForsetiClassical · Est. start 3:34
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling19 wall build events
No post-game awards

BrisbaneBoi

Odin · Red
Win 1740 +18
EAPM
74.4
Favorite unit
Throwing Axeman
14 fielded
Largest army
39
First expansion
—
Age path
FreyjaClassical · Research start 2:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ImmorTaLiT

Army · 45

Units

Throwing Axeman17
Raiding Cavalry14
Hersir12
Berserk2
Buildings 6 types
Wall19
House8
Ox Cart Building3
Longhouse2
Great Hall1
Temple1
God powers 2 invoked
Healing Spring1
Spy1

BrisbaneBoi

Army · 39

Units

Throwing Axeman14
Hersir9
Raiding Cavalry7
Valkyrie4
Berserk3
Hirdman2
Buildings 6 types
House11
Longhouse2
Ox Cart Building2
Wall2
Great Hall1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1