Replay-derived match flow, timings, and composition.

Advanced match analysis

DiabloRosso. vs Mat

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
5756
Duration
13:47
Patch
19.17020
Played
· 8 hours ago
Yellow River map preview
MapYellow River
Defeated
DiabloRosso. Gaia · Elo 955 -10
13:47 Match length
Winner
Mat Odin · Elo 1105 +10
29.7% win probability Pre-match · Mat favored win probability 70.3%
Key momentsIn match order
First pressure
3:12 Mat Hersir trained
Fastest Classical
5:00* Mat Freyja · estimated
Armory timing
9:48 DiabloRosso. Armory
First extra TC
12:53 Mat Town Center

DiabloRosso.

Gaia · Blue
Loss 955 -10
EAPM
33.5
Favorite unit
Murmillo
33 fielded
Largest army
78
First expansion
—
Age path
OceanusClassical · Est. start 4:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
No post-game awards

Mat

Odin · Yellow
Win 1105 +10
EAPM
28.6
Favorite unit
Raiding Cavalry
22 fielded
Largest army
59
First expansion
12:53
Age path
FreyjaClassical · Est. start 4:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling14 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DiabloRosso.

Army · 78

Units

Murmillo33
Turma29
Cheiroballista8
Caladria4
Katapeltes4
Buildings 8 types
Manor6
Wall6
Counter Barracks3
Military Barracks3
Economic Guild2
Armory1
Farm1
Temple1
God powers 3 invoked
Gaia Forest2
Carnivora1

Mat

Army · 59

Units

Raiding Cavalry22
Throwing Axeman22
Godi7
Hersir4
Berserk3
Valkyrie1
Buildings 7 types
Wall14
House13
Great Hall3
Longhouse3
Ox Cart Building3
Temple1
Town Center1
God powers 1 invoked
Great Hunt1