Replay-derived match flow, timings, and composition.

Advanced match analysis

TobuuAOM vs Gary # 27

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
20192
Duration
26:36
Patch
19.17020
Played
· 8 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
TobuuAOM Ra · Elo 1502 -9
26:36 Match length
Winner
Gary # 27 Thor · Elo 1676 +9
26.9% win probability Pre-match · Gary # 27 favored win probability 73.1%
Key momentsIn match order
First pressure
1:23 Gary # 27 Hersir trained
Fastest Classical
4:19* TobuuAOM Bast · estimated
First extra TC
5:44 Gary # 27 Town Center
Armory timing
7:23 Gary # 27 Dwarven Armory
Market timing
10:54 Gary # 27 Market
Fastest Heroic
11:09* Gary # 27 Skadi · estimated
Fortress timing
12:39 Gary # 27 Hill Fort
Fastest Mythic
19:22* TobuuAOM Horus · estimated

TobuuAOM

Ra · Blue
Loss 1502 -9
EAPM
67.8
Favorite unit
Spearman
129 fielded
Largest army
276
First expansion
6:22
Age path
BastClassical · Research start 3:19
SekhmetHeroic · Est. start 12:33
HorusMythic · Est. start 17:22
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling24 wall build events
Market economy3,400 total resource volume
Large army production276 military units
No post-game awards

Gary # 27

Thor · Red
Win 1676 +9
EAPM
84.5
Favorite unit
Jarl
55 fielded
Largest army
236
First expansion
5:44
Age path
FreyjaClassical · Est. start 3:30
SkadiHeroic · Research start 9:54
TyrMythic · Est. start 21:08
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling18 wall build events
Market economy4,000 total resource volume
Large army production236 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,400 total volume

TobuuAOM

Bought

Food1,000

Sold

Food300
Wood2,100
Total player market volume3,400

Gary # 27

Bought

Food600
Wood2,000

Sold

Food400
Wood1,000
Total player market volume4,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TobuuAOM

Army · 276

Units

Spearman129
Axeman98
Slinger13
Camel Rider9
Avenger8
Mercenary Cavalry7
Sphinx6
Siege Tower4
Chariot Archer1
Scarab1
Buildings 17 types
Farm48
Wall24
House21
Granary13
Obelisk10
Barracks9
Mining Camp8
Town Center4
Lumber Camp3
Armory2
Migdol Stronghold2
Monument To Villagers2
Temple2
Market1
Monument To Priests1
Monument To Soldiers1
Siege Works1
God powers 5 invoked
Rain2
Citadel1
Eclipse1
Tornado1

Gary # 27

Army · 236

Units

Jarl55
Throwing Axeman47
Berserk38
Portable Ram30
Hersir21
Ballista20
Huskarl17
Godi5
Raiding Cavalry2
Frost Giant1
Buildings 11 types
Farm40
House24
Wall18
Ox Cart Building9
Hill Fort8
Longhouse7
Great Hall5
Town Center4
Dwarven Armory2
Temple2
Market1
God powers 6 invoked
Dwarven Mine3
Fimbulwinter1
Forest Fire1
Frost1