Replay-derived match flow, timings, and composition.

Advanced match analysis

ArcosVI vs kaldir

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
4825
Duration
20:55
Patch
19.17020
Played
· 8 hours ago
Alfheim map preview
MapAlfheim
Winner
ArcosVI Ra · Elo 1198 +16
20:55 Match length
Defeated
kaldir Gaia · Elo 1173 -16
53.6% win probability Pre-match · ArcosVI favored win probability 46.4%
Key momentsIn match order
Fastest Classical
4:17* kaldir Oceanus · estimated
Market timing
4:32 kaldir Market
First pressure
5:50 kaldir Military Barracks
Fastest Heroic
7:52* kaldir Theia · estimated
First extra TC
8:38 ArcosVI Town Center
Armory timing
10:07 ArcosVI Armory
Fortress timing
12:12 ArcosVI Migdol Stronghold
Fastest Mythic
19:37* kaldir Atlas · estimated

ArcosVI

Ra · Blue
Win 1198 +16
EAPM
33.3
Favorite unit
Chariot Archer
11 fielded
Largest army
18
First expansion
8:38
Age path
BastClassical · Est. start 3:52
SobekHeroic · Est. start 11:37
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
No post-game awards

kaldir

Gaia · Red
Loss 1173 -16
EAPM
27.3
Favorite unit
Contarius
72 fielded
Largest army
88
First expansion
11:19
Age path
OceanusClassical · Research start 3:17
TheiaHeroic · Est. start 6:37
AtlasMythic · Est. start 17:37
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling7 wall build events
Market economy3,000 total resource volume
Large army production88 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,000 total volume

ArcosVI

Bought

No buys

Sold

No sells

Total player market volume0

kaldir

Bought

Food700
Wood100

Sold

Food700
Wood1,500
Total player market volume3,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ArcosVI

Army · 18

Units

Chariot Archer11
Sphinx5
Camel Rider2
Buildings 15 types
Farm35
House16
Obelisk10
Granary7
Mining Camp6
Wall5
Town Center4
Lumber Camp2
Migdol Stronghold2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Locust Swarm2

kaldir

Army · 88

Units

Contarius72
Dryad10
Katapeltes3
Murmillo2
Oracle1
Buildings 11 types
Farm18
Manor9
Wall7
Military Barracks4
Palace3
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
Town Center1
God powers 5 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1