Advanced match analysis
ArcosVI vs kaldir
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 4825
- Duration
- 20:55
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
ArcosVI
Ra · Elo 1198 +16
20:55
Match length
Defeated
kaldir
Gaia · Elo 1173 -16
53.6% win probability
Pre-match · ArcosVI favored
win probability 46.4%
Key momentsIn match order
ArcosVI
Ra · Blue- EAPM
- 33.3
- Favorite unit
- Chariot Archer 11 fielded
- Largest army
- 18
- First expansion
- 8:38
Age path
BastClassical · Est. start 3:52
SobekHeroic · Est. start 11:37
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
No post-game awards
kaldir
Gaia · Red- EAPM
- 27.3
- Favorite unit
- Contarius 72 fielded
- Largest army
- 88
- First expansion
- 11:19
Age path
OceanusClassical · Research start 3:17
TheiaHeroic · Est. start 6:37
AtlasMythic · Est. start 17:37
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling7 wall build events
Market economy3,000 total resource volume
Large army production88 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,000 total volume›
ArcosVI
Bought
No buys
Sold
No sells
Total player market volume0
kaldir
Bought
Sold
Total player market volume3,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.