Replay-derived match flow, timings, and composition.

Advanced match analysis

XPrat vs Neu 125

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
25816
Duration
17:38
Patch
19.17020
Played
· 8 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
XPrat Ra · Elo 949 +17
17:38 Match length
Defeated
Neu 125 Gaia · Elo 937 -17
51.7% win probability Pre-match · XPrat favored win probability 48.3%
Key momentsIn match order
Fastest Classical
4:06* Neu 125 Oceanus · estimated
First pressure
4:18 Neu 125 Military Barracks
Market timing
5:02 XPrat Market
First extra TC
6:52 Neu 125 Town Center
Armory timing
10:35 XPrat Armory
Fastest Heroic
12:51* XPrat Sobek · estimated
Fortress timing
13:34 XPrat Migdol Stronghold

XPrat

Ra · Mint
Win 949 +17
EAPM
32.8
Favorite unit
Axeman
30 fielded
Largest army
63
First expansion
7:08
Age path
BastClassical · Research start 3:35
SobekHeroic · Research start 11:36
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy7,400 total resource volume
No post-game awards

Neu 125

Gaia · Grey
Loss 937 -17
EAPM
17.5
Favorite unit
Murmillo
39 fielded
Largest army
70
First expansion
6:52
Age path
OceanusClassical · Est. start 3:06
RheiaHeroic · Est. start 13:12
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,400 total volume

XPrat

Bought

Food600
Wood300

Sold

Food3,900
Wood2,600
Total player market volume7,400

Neu 125

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XPrat

Army · 63

Units

Axeman30
Slinger13
Camel Rider9
Spearman7
Chariot Archer2
Petsuchos2
Buildings 17 types
Farm19
House19
Mining Camp9
Obelisk7
Barracks5
Granary3
Lumber Camp3
Migdol Stronghold3
Siege Works2
Temple2
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers 2 invoked
Locust Swarm1
Rain1

Neu 125

Army · 70

Units

Murmillo39
Turma14
Cheiroballista8
Katapeltes4
Oracle3
Caladria2
Buildings 10 types
Farm11
Manor9
Town Center3
Military Barracks2
Palace2
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 4 invoked
Gaia Forest2
Carnivora1
Traitor1