Replay-derived match flow, timings, and composition.

Advanced match analysis

SchiacciaMosche vs massimalo

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
23137
Duration
27:14
Patch
19.17020
Played
· 8 hours ago
Alfheim map preview
MapAlfheim
Defeated
SchiacciaMosche Hades · Elo 991 -14
27:14 Match length
Winner
massimalo Hades · Elo 1068 +14
39.1% win probability Pre-match · massimalo favored win probability 60.9%
Key momentsIn match order
Fastest Classical
3:27* SchiacciaMosche Ares · estimated
First extra TC
4:42 massimalo Town Center
First pressure
5:04 massimalo Military Academy
Armory timing
9:44 SchiacciaMosche Armory
Fastest Heroic
12:29* SchiacciaMosche Apollo · estimated
Market timing
13:14 SchiacciaMosche Market
Fortress timing
16:27 massimalo Fortress
Fastest Mythic
19:27* massimalo Artemis · estimated

SchiacciaMosche

Hades · Blue
Loss 991 -14
EAPM
41.0
Favorite unit
Hoplite
66 fielded
Largest army
264
First expansion
4:57
Age path
AresClassical · Est. start 2:27
ApolloHeroic · Est. start 11:14
ArtemisMythic · Est. start 24:43
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy400 total resource volume
Large army production264 military units
No post-game awards

massimalo

Hades · Red
Win 1068 +14
EAPM
55.4
Favorite unit
Peltast
86 fielded
Largest army
254
First expansion
4:42
Age path
AresClassical · Est. start 2:37
ApolloHeroic · Est. start 12:52
ArtemisMythic · Est. start 17:27
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Market economy1,300 total resource volume
Large army production254 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

SchiacciaMosche

Bought

Food400

Sold

No sells

Total player market volume400

massimalo

Bought

Food800

Sold

Wood500
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SchiacciaMosche

Army · 264

Units

Hoplite66
Peltast60
Hippeus44
Hypaspist31
Toxotes30
Ajax8
Cyclops7
Petrobolos7
Achilles6
Chiron4
Manticore1
Buildings 13 types
House40
Farm37
Archery Range15
Military Academy14
Storehouse12
Granary6
Stable5
Town Center4
Wall3
Fortress2
Armory1
Market1
Temple1
God powers 2 invoked
Pestilence1
Sentinel1

massimalo

Army · 254

Units

Peltast86
Hippeus61
Hoplite50
Toxotes23
Petrobolos8
Gastraphetoros5
Hypaspist5
Ajax3
Cyclops3
Manticore3
Achilles2
Chimera2
Helepolis2
Perseus1
Buildings 14 types
Farm33
House17
Wall15
Storehouse13
Granary10
Military Academy6
Stable6
Archery Range4
Fortress4
Temple4
Town Center3
Armory2
Market1
Sentry Tower1
God powers 4 invoked
Earthquake1
Pestilence1
Sentinel1
Underworld Passage1