Advanced match analysis
SchiacciaMosche vs massimalo
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 23137
- Duration
- 27:14
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
SchiacciaMosche
Hades · Elo 991 -14
27:14
Match length
Winner
massimalo
Hades · Elo 1068 +14
39.1% win probability
Pre-match · massimalo favored
win probability 60.9%
Key momentsIn match order
SchiacciaMosche
Hades · Blue- EAPM
- 41.0
- Favorite unit
- Hoplite 66 fielded
- Largest army
- 264
- First expansion
- 4:57
Age path
AresClassical · Est. start 2:27
ApolloHeroic · Est. start 11:14
ArtemisMythic · Est. start 24:43
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy400 total resource volume
Large army production264 military units
No post-game awards
massimalo
Hades · Red- EAPM
- 55.4
- Favorite unit
- Peltast 86 fielded
- Largest army
- 254
- First expansion
- 4:42
Age path
AresClassical · Est. start 2:37
ApolloHeroic · Est. start 12:52
ArtemisMythic · Est. start 17:27
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Market economy1,300 total resource volume
Large army production254 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,700 total volume›
SchiacciaMosche
Bought
Sold
No sells
Total player market volume400
massimalo
Bought
Sold
Total player market volume1,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.