Replay-derived match flow, timings, and composition.

Advanced match analysis

_DesivE_ vs THLMNK

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
32753
Duration
25:04
Patch
19.17020
Played
· 8 hours ago
Alfheim map preview
MapAlfheim
Winner
_DesivE_ Hades · Elo 2040 +14
25:04 Match length
Defeated
THLMNK Quetzalcoatl · Elo 1960 -14
61.3% win probability Pre-match · _DesivE_ favored win probability 38.7%
Key momentsIn match order
First pressure
3:11 THLMNK Warrior Priest trained
Fastest Classical
4:08* _DesivE_ Athena · estimated
First extra TC
4:12 _DesivE_ Town Center
Market timing
7:22 THLMNK Market
Armory timing
7:25 _DesivE_ Armory
Fastest Heroic
10:07* THLMNK Coyolxauhqui · estimated
Fortress timing
11:02 _DesivE_ Fortress
Fastest Mythic
18:59* _DesivE_ Artemis · estimated

_DesivE_

Hades · Blue
Win 2040 +14
EAPM
61.2
Favorite unit
Hypaspist
81 fielded
Largest army
217
First expansion
4:12
Age path
AthenaClassical · Est. start 3:08
AphroditeHeroic · Est. start 8:55
ArtemisMythic · Est. start 16:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Market economy4,400 total resource volume
Large army production217 military units
No post-game awards

THLMNK

Quetzalcoatl · Red
Loss 1960 -14
EAPM
60.6
Favorite unit
Eagle Warrior
119 fielded
Largest army
230
First expansion
4:44
Age path
PatecatlClassical · Research start 3:27
CoyolxauhquiHeroic · Est. start 8:52
TlalocMythic · Timing unavailable
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling9 wall build events
Market economy3,200 total resource volume
Large army production230 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,600 total volume

_DesivE_

Bought

No buys

Sold

Food1,200
Wood3,200
Total player market volume4,400

THLMNK

Bought

Food100
Wood400

Sold

Food1,300
Wood1,400
Total player market volume3,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_DesivE_

Army · 217

Units

Hypaspist81
Peltast65
Toxotes18
Hoplite12
Chimera10
Gastraphetoros8
Petrobolos7
Ajax5
Achilles4
Chiron3
Perseus2
Helepolis1
Nemean Lion1
Buildings 12 types
Farm39
House18
Granary9
Storehouse9
Wall8
Military Academy6
Archery Range4
Fortress4
Temple3
Town Center2
Armory1
Market1
God powers 6 invoked
Restoration2
Sentinel2
Curse1
Earthquake1

THLMNK

Army · 230

Units

Eagle Warrior119
Shorn One27
Warrior Priest22
Otontin21
Coyote Warrior18
Ocelotl Warrior16
Jaguar Rider4
Tzitzimitl3
Buildings 11 types
House50
Farm34
Calpulli24
Wall9
Nobles Hut8
Great Temple4
Town Center4
Smoke Trap2
Armory1
Market1
Temple1
God powers 4 invoked
Agave Bloom1
Monolith Of Tlaloc1
Starfall1
Tailwind1