Replay-derived match flow, timings, and composition.

Advanced match analysis

tanahanzo vs Gk

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
7226
Duration
21:45
Patch
19.17020
Played
· 8 hours ago
Savannah map preview
MapSavannah
Winner
tanahanzo Tezcatlipoca · Elo 1005 +17
21:45 Match length
Defeated
Gk Demeter · Elo 993 -17
51.7% win probability Pre-match · tanahanzo favored win probability 48.3%
Key momentsIn match order
First pressure
4:00 tanahanzo Warrior Priest trained
Fastest Classical
4:08* Gk Ares · estimated
First extra TC
6:14 tanahanzo Town Center
Market timing
9:01 tanahanzo Market
Armory timing
9:02 Gk Armory
Fastest Heroic
11:46* tanahanzo Coyolxauhqui · estimated

tanahanzo

Tezcatlipoca · Blue
Win 1005 +17
EAPM
32.6
Favorite unit
Tzitzimitl
47 fielded
Largest army
96
First expansion
6:14
Age path
MalinalxochitlClassical · Est. start 4:09
CoyolxauhquiHeroic · Est. start 10:31
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,200 total resource volume
Large army production96 military units
No post-game awards

Gk

Demeter · Red
Loss 993 -17
EAPM
38.2
Favorite unit
Hoplite
48 fielded
Largest army
120
First expansion
—
Age path
AresClassical · Est. start 3:08
AphroditeHeroic · Est. start 13:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production120 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

tanahanzo

Bought

Food300
Wood600

Sold

Wood300
Total player market volume1,200

Gk

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tanahanzo

Army · 96

Units

Tzitzimitl47
Warrior Priest22
Tequihua Archer12
Tlamanih Spearman12
Maquizcoatl3
Buildings 7 types
House12
Farm10
Calpulli7
Temple2
Town Center2
Market1
War Hut1
God powers 6 invoked
Obsidian Mirror3
Starfall2
Infestation1

Gk

Army · 120

Units

Hoplite48
Hippeus32
Hypaspist22
Cyclops9
Iolaus3
Orpheus3
Icarus2
Nemean Lion1
Buildings 7 types
House15
Granary6
Military Academy4
Storehouse3
Stable2
Armory1
Temple1
God powers 3 invoked
Curse1
Pestilence1
Wither1