Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs Kokiri

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
22847
Duration
18:02
Patch
19.17020
Played
· 8 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
nak4no Amaterasu · Elo 1690 -24
18:02 Match length
Winner
Kokiri Tezcatlipoca · Elo 1543 +24
70.0% win probability Pre-match · nak4no favored · Upset win probability 30.0%
Key momentsIn match order
First pressure
3:01 Kokiri Warrior Priest trained
Fastest Classical
3:05* Kokiri Malinalxochitl · estimated
Armory timing
10:36 nak4no Armory
Fastest Heroic
13:21* nak4no Raijin · estimated
Market timing
15:11 nak4no Market

nak4no

Amaterasu · Blue
Loss 1690 -24
EAPM
80.7
Favorite unit
Yumi Archer
40 fielded
Largest army
116
First expansion
—
Age path
MinakatatomiClassical · Research start 2:52
RaijinHeroic · Est. start 12:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling15 wall build events
Market economy1,800 total resource volume
Large army production116 military units
No post-game awards

Kokiri

Tezcatlipoca · Red
Win 1543 +24
EAPM
49.5
Favorite unit
Tequihua Archer
62 fielded
Largest army
163
First expansion
—
Age path
MalinalxochitlClassical · Est. start 2:05
CoyolxauhquiHeroic · Est. start 13:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production163 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

nak4no

Bought

Food200

Sold

Food800
Wood800
Total player market volume1,800

Kokiri

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army · 116

Units

Yumi Archer40
Samurai32
Naginata Rider21
Onna Musha6
Shinobi6
Bushi5
Yari Spearman4
Raiju2
Buildings 11 types
House18
Wall15
Watermill6
Guardhouse3
Shrine Japanese3
Mining Camp Japanese2
Armory1
Dojo1
Market1
Stable Japanese1
Temple1
God powers 7 invoked
Solar Shield5
Shrine Of The Hunt1
Thunder Burst1

Kokiri

Army · 163

Units

Tequihua Archer62
Tlamanih Spearman51
Warrior Priest39
Maquizcoatl9
Tzitzimitl2
Buildings 7 types
House15
Calpulli8
Smoke Trap7
Spike Trap2
War Hut2
Armory1
Temple1
God powers 5 invoked
Obsidian Mirror3
Infestation1
Starfall1