Advanced match analysis
nak4no vs Kokiri
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 22847
- Duration
- 18:02
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
nak4no
Amaterasu · Elo 1690 -24
18:02
Match length
Winner
Kokiri
Tezcatlipoca · Elo 1543 +24
70.0% win probability
Pre-match · nak4no favored · Upset
win probability 30.0%
Key momentsIn match order
nak4no
Amaterasu · Blue- EAPM
- 80.7
- Favorite unit
- Yumi Archer 40 fielded
- Largest army
- 116
- First expansion
- —
Age path
MinakatatomiClassical · Research start 2:52
RaijinHeroic · Est. start 12:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling15 wall build events
Market economy1,800 total resource volume
Large army production116 military units
No post-game awards
Kokiri
Tezcatlipoca · Red- EAPM
- 49.5
- Favorite unit
- Tequihua Archer 62 fielded
- Largest army
- 163
- First expansion
- —
Age path
MalinalxochitlClassical · Est. start 2:05
CoyolxauhquiHeroic · Est. start 13:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production163 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,800 total volume›
nak4no
Bought
Sold
Total player market volume1,800
Kokiri
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.