Replay-derived match flow, timings, and composition.

Advanced match analysis

Kuawi vs AΣCE

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
17078
Duration
13:06
Patch
19.17020
Played
· 8 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Kuawi Quetzalcoatl · Elo 1132 -9
13:06 Match length
Winner
AΣCE Susanoo · Elo 1320 +9
25.3% win probability Pre-match · AΣCE favored win probability 74.7%
Key momentsIn match order
First pressure
3:43 Kuawi Warrior Priest trained
Fastest Classical
4:42* Kuawi Huehuecoyotl · estimated
Market timing
7:30 Kuawi Market
Armory timing
8:12 AΣCE Armory
Fastest Heroic
10:29* Kuawi Coyolxauhqui · estimated
First extra TC
11:35 Kuawi Town Center

Kuawi

Quetzalcoatl · Blue
Loss 1132 -9
EAPM
49.1
Favorite unit
Warrior Priest
7 fielded
Largest army
11
First expansion
11:35
Age path
HuehuecoyotlClassical · Est. start 3:42
CoyolxauhquiHeroic · Est. start 9:14
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling14 wall build events
Market economy100 total resource volume
No post-game awards

AΣCE

Susanoo · Red
Win 1320 +9
EAPM
53.8
Favorite unit
Samurai
18 fielded
Largest army
86
First expansion
—
Age path
MinakatatomiClassical · Research start 3:58
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Large army production86 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

Kuawi

Bought

Food100

Sold

No sells

Total player market volume100

AΣCE

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kuawi

Army · 11

Units

Warrior Priest7
Tlamanih Spearman4
Buildings 8 types
Wall14
Calpulli7
House6
Temple3
Great Temple1
Market1
Town Center1
War Hut1
God powers 2 invoked
Lullaby1
Starfall1

AΣCE

Army · 86

Units

Samurai18
Yumi Archer16
Wanyudo13
Naginata Rider12
Bushi11
Kitsune9
Onna Musha4
Yari Spearman3
Buildings 9 types
House16
Shrine Japanese5
Watermill4
Mining Camp Japanese2
Armory1
Dojo1
Guardhouse1
Stable Japanese1
Temple1
God powers 2 invoked
Kusanagi1
Shrine Of The Hunt1