Advanced match analysis
BahamianViking vs HotBox97
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 2872
- Duration
- 24:06
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
BahamianViking
Amaterasu · Elo 907 +11
24:06
Match length
Defeated
HotBox97
Kronos · Elo 778 -12
67.8% win probability
Pre-match · BahamianViking favored
win probability 32.2%
Key momentsIn match order
BahamianViking
Amaterasu · Blue- EAPM
- 33.3
- Favorite unit
- Naginata Rider 12 fielded
- Largest army
- 50
- First expansion
- 6:53
Age path
Ame No UzumeClassical · Research start 4:18
RaijinHeroic · Research start 14:00
TakemikazuchiMythic · Research start 20:23
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Water commitment1 dock build events
No post-game awards
HotBox97
Kronos · Red- EAPM
- 18.9
- Favorite unit
- Murmillo 64 fielded
- Largest army
- 132
- First expansion
- 10:16
Age path
PrometheusClassical · Research start 4:28
RheiaHeroic · Research start 17:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production132 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.