Replay-derived match flow, timings, and composition.

Advanced match analysis

BahamianViking vs HotBox97

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
2872
Duration
24:06
Patch
19.17020
Played
· 8 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
BahamianViking Amaterasu · Elo 907 +11
24:06 Match length
Defeated
HotBox97 Kronos · Elo 778 -12
67.8% win probability Pre-match · BahamianViking favored win probability 32.2%
Key momentsIn match order
Fastest Classical
5:18* BahamianViking Ame No Uzume · estimated
First pressure
6:48 HotBox97 Military Barracks
First extra TC
6:53 BahamianViking Town Center
Armory timing
8:26 HotBox97 Armory
Market timing
9:36 HotBox97 Market
Fastest Heroic
15:15* BahamianViking Raijin · estimated
Fortress timing
19:35 BahamianViking Castle
Fastest Mythic
22:23* BahamianViking Takemikazuchi · estimated

BahamianViking

Amaterasu · Blue
Win 907 +11
EAPM
33.3
Favorite unit
Naginata Rider
12 fielded
Largest army
50
First expansion
6:53
Age path
Ame No UzumeClassical · Research start 4:18
RaijinHeroic · Research start 14:00
TakemikazuchiMythic · Research start 20:23
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Water commitment1 dock build events
No post-game awards

HotBox97

Kronos · Red
Loss 778 -12
EAPM
18.9
Favorite unit
Murmillo
64 fielded
Largest army
132
First expansion
10:16
Age path
PrometheusClassical · Research start 4:28
RheiaHeroic · Research start 17:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production132 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BahamianViking

Army · 50

Units

Naginata Rider12
Shinobi12
Samurai11
Asura4
Yumi Horse Archer4
Daimyo3
Onna Musha3
Onmyoji1
Buildings 16 types
Wall36
Farm24
Shrine Japanese19
House16
Watermill10
Mining Camp Japanese9
Dojo6
Sentry Tower6
Castle4
Temple4
Stable Japanese3
Town Center3
Armory1
Dock1
Guardhouse1
Market1
God powers 6 invoked
Solar Shield3
Divine Slash1
Goshinboku1
Thunder Burst1

HotBox97

Army · 132

Units

Murmillo64
Contarius54
Oracle9
Promethean5
Buildings 10 types
Farm15
Manor8
Military Barracks5
Counter Barracks2
Armory1
Economic Guild1
Market1
Palace1
Temple1
Town Center1
God powers 18 invoked
Valor12
Deconstruction4
Traitor2