Advanced match analysis
trog vs Loek070
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 7668
- Duration
- 25:08
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
trog
Freyr · Elo 1301 -17
25:08
Match length
Winner
Loek070
Poseidon · Elo 1322 +31
47.0% win probability
Pre-match · Loek070 favored
win probability 53.0%
Key momentsIn match order
trog
Freyr · Blue- EAPM
- 35.5
- Favorite unit
- Hirdman 42 fielded
- Largest army
- 145
- First expansion
- —
Age path
UllrClassical · Est. start 3:31
AegirHeroic · Est. start 19:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling21 wall build events
Large army production145 military units
No post-game awards
Loek070
Poseidon · Red- EAPM
- 71.5
- Favorite unit
- Hippeus 106 fielded
- Largest army
- 241
- First expansion
- 4:48
Age path
HermesClassical · Est. start 2:55
DionysusHeroic · Research start 22:52
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling20 wall build events
Market economy500 total resource volume
Large army production241 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
trog
Bought
No buys
Sold
No sells
Total player market volume0
Loek070
Bought
Sold
No sells
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.