Replay-derived match flow, timings, and composition.

Advanced match analysis

trog vs Loek070

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
7668
Duration
25:08
Patch
19.17020
Played
· 7 hours ago
Alfheim map preview
MapAlfheim
Defeated
trog Freyr · Elo 1301 -17
25:08 Match length
Winner
Loek070 Poseidon · Elo 1322 +31
47.0% win probability Pre-match · Loek070 favored win probability 53.0%
Key momentsIn match order
First pressure
3:31 trog Hersir trained
Fastest Classical
3:55* Loek070 Hermes · estimated
First extra TC
4:48 Loek070 Town Center
Armory timing
8:55 trog Armory
Fastest Heroic
20:55* trog Aegir · estimated
Market timing
22:20 Loek070 Market

trog

Freyr · Blue
Loss 1301 -17
EAPM
35.5
Favorite unit
Hirdman
42 fielded
Largest army
145
First expansion
—
Age path
UllrClassical · Est. start 3:31
AegirHeroic · Est. start 19:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling21 wall build events
Large army production145 military units
No post-game awards

Loek070

Poseidon · Red
Win 1322 +31
EAPM
71.5
Favorite unit
Hippeus
106 fielded
Largest army
241
First expansion
4:48
Age path
HermesClassical · Est. start 2:55
DionysusHeroic · Research start 22:52
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling20 wall build events
Market economy500 total resource volume
Large army production241 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

trog

Bought

No buys

Sold

No sells

Total player market volume0

Loek070

Bought

Food500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

trog

Army · 145

Units

Hirdman42
Huskarl24
Berserk22
Throwing Axeman22
Draugr11
Portable Ram8
Godi6
Jarl6
Hersir4
Buildings 8 types
Wall21
Farm17
House16
Longhouse6
Ox Cart Building6
Armory1
Great Hall1
Temple1
God powers 3 invoked
Tempest2
Asgardian Bastion1

Loek070

Army · 241

Units

Hippeus106
Toxotes85
Centaur23
Hypaspist10
Theseus7
Hoplite6
Atalanta3
Hippolyta1
Buildings 13 types
House45
Farm34
Wall20
Storehouse11
Stable9
Granary8
Archery Range6
Town Center5
Military Academy4
Sentry Tower4
Armory2
Temple2
Market1
God powers 2 invoked
Cease Fire1
Lure1