Replay-derived match flow, timings, and composition.

Advanced match analysis

arcanodancer vs Muslera

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
8595
Duration
19:41
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Defeated
arcanodancer Freyr · Elo 911 -34
19:41 Match length
Winner
Muslera Hades · Elo 1060 +11
29.8% win probability Pre-match · Muslera favored win probability 70.2%
Key momentsIn match order
First pressure
3:26 arcanodancer Hersir trained
Fastest Classical
4:25* Muslera Ares · estimated
First extra TC
6:17 Muslera Town Center
Armory timing
6:38 arcanodancer Armory
Fastest Heroic
11:18* arcanodancer Aegir · estimated
Fortress timing
12:49 Muslera Fortress
Market timing
18:16 arcanodancer Market

arcanodancer

Freyr · Blue
Loss 911 -34
EAPM
45.7
Favorite unit
Throwing Axeman
41 fielded
Largest army
120
First expansion
9:34
Age path
UllrClassical · Est. start 3:50
AegirHeroic · Est. start 10:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Large army production120 military units
No post-game awards

Muslera

Hades · Red
Win 1060 +11
EAPM
32.4
Favorite unit
Toxotes
48 fielded
Largest army
83
First expansion
6:17
Age path
AresClassical · Research start 3:25
AphroditeHeroic · Est. start 10:34
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

arcanodancer

Army · 120

Units

Throwing Axeman41
Berserk26
Hirdman22
Hersir11
Huskarl11
Draugr7
Godi2
Buildings 10 types
Farm34
House28
Wall13
Ox Cart Building5
Longhouse4
Armory1
Great Hall1
Market1
Temple1
Town Center1
God powers 4 invoked
Asgardian Bastion2
Gullinbursti1
Tempest1

Muslera

Army · 83

Units

Toxotes48
Prodromos23
Petrobolos7
Achilles2
Chiron2
Ajax1
Buildings 10 types
House17
Farm11
Storehouse7
Granary6
Archery Range5
Stable3
Fortress2
Town Center2
Armory1
Temple1
God powers 4 invoked
Pestilence2
Curse1
Sentinel1