Replay-derived match flow, timings, and composition.

Advanced match analysis

polomanino vs AΣCE

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
3818
Duration
11:01
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Defeated
polomanino Odin · Elo 1330 -19
11:01 Match length
Winner
AΣCE Susanoo · Elo 1311 +19
52.7% win probability Pre-match · polomanino favored · Upset win probability 47.3%
Key momentsIn match order
First pressure
1:55 polomanino Hersir trained
Fastest Classical
3:58* polomanino Heimdall · estimated
Armory timing
10:22 polomanino Armory

polomanino

Odin · Blue
Loss 1330 -19
EAPM
66.1
Favorite unit
Berserk
21 fielded
Largest army
56
First expansion
—
Age path
HeimdallClassical · Research start 2:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
No post-game awards

AΣCE

Susanoo · Red
Win 1311 +19
EAPM
54.3
Favorite unit
Samurai
15 fielded
Largest army
51
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

polomanino

Army · 56

Units

Berserk21
Throwing Axeman18
Raiding Cavalry12
Hersir5
Buildings 7 types
House12
Wall7
Great Hall3
Longhouse2
Ox Cart Building2
Armory1
Temple1
God powers 1 invoked
Great Hunt1

AΣCE

Army · 51

Units

Samurai15
Naginata Rider12
Yari Spearman8
Bushi7
Yumi Archer5
Kitsune2
Wanyudo2
Buildings 9 types
House11
Shrine Japanese3
Watermill3
Guardhouse2
Wall2
Dojo1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 2 invoked
Kusanagi1
Shrine Of The Hunt1