Replay-derived match flow, timings, and composition.

Advanced match analysis

M_o_o_M_o_o vs Ocebe_VIP

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
9446
Duration
8:44
Patch
19.17020
Played
· 7 hours ago
Giza map preview
MapGiza
Winner
M_o_o_M_o_o Loki · Elo 1202 +16
8:44 Match length
Defeated
Ocebe_VIP Odin · Elo 1165 -16
55.3% win probability Pre-match · M_o_o_M_o_o favored win probability 44.7%
Key momentsIn match order
First pressure
3:30 Ocebe_VIP Hersir trained
Fastest Classical
4:15* M_o_o_M_o_o Heimdall · estimated

M_o_o_M_o_o

Loki · Blue
Win 1202 +16
EAPM
32.3
Favorite unit
Hersir
8 fielded
Largest army
26
First expansion
—
Age path
HeimdallClassical · Research start 3:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Ocebe_VIP

Odin · Red
Loss 1165 -16
EAPM
24.4
Favorite unit
Throwing Axeman
10 fielded
Largest army
22
First expansion
—
Age path
FreyjaClassical · Research start 3:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

M_o_o_M_o_o

Army · 26

Units

Hersir8
Berserk6
Throwing Axeman6
Hirdman4
Einheri2
Buildings 5 types
House7
Longhouse3
Ox Cart Building2
Great Hall1
Temple1
God powers 2 invoked
Spy1
Undermine1

Ocebe_VIP

Army · 22

Units

Throwing Axeman10
Hersir7
Raiding Cavalry5
Buildings 5 types
House3
Ox Cart Building2
Great Hall1
Longhouse1
Temple1
God powers None invoked

No god powers recorded.