Replay-derived match flow, timings, and composition.

Advanced match analysis

Mat vs SchiacciaMosche

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
13437
Duration
14:43
Patch
19.17020
Played
· 7 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Mat Odin · Elo 1095 +13
14:43 Match length
Defeated
SchiacciaMosche Hades · Elo 1005 -13
62.7% win probability Pre-match · Mat favored win probability 37.3%
Key momentsIn match order
First pressure
3:45 Mat Hersir trained
Fastest Classical
4:01* SchiacciaMosche Ares · estimated
First extra TC
4:55 SchiacciaMosche Town Center
Armory timing
8:32 SchiacciaMosche Armory
Fastest Heroic
11:17* SchiacciaMosche Apollo · estimated
Fortress timing
12:30 Mat Hill Fort

Mat

Odin · Yellow
Win 1095 +13
EAPM
28.5
Favorite unit
Throwing Axeman
30 fielded
Largest army
58
First expansion
8:25
Age path
FreyjaClassical · Research start 3:14
SkadiHeroic · Est. start 11:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

SchiacciaMosche

Hades · Red
Loss 1005 -13
EAPM
41.5
Favorite unit
Hippeus
25 fielded
Largest army
58
First expansion
4:55
Age path
AresClassical · Est. start 3:01
ApolloHeroic · Est. start 10:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling20 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mat

Army · 58

Units

Throwing Axeman30
Hersir8
Berserk5
Hirdman5
Portable Ram4
Raiding Cavalry4
Valkyrie2
Buildings 8 types
House16
Ox Cart Building7
Longhouse5
Armory1
Great Hall1
Hill Fort1
Temple1
Town Center1
God powers 1 invoked
Great Hunt1

SchiacciaMosche

Army · 58

Units

Hippeus25
Hypaspist16
Hoplite12
Toxotes3
Achilles1
Ajax1
Buildings 11 types
Wall20
House19
Granary7
Storehouse5
Archery Range3
Military Academy3
Stable2
Armory1
Farm1
Temple1
Town Center1
God powers 1 invoked
Sentinel1