Replay-derived match flow, timings, and composition.

Advanced match analysis

Black911 vs Ck

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
8802
Duration
7:44
Patch
19.17020
Played
· 7 hours ago
Marsh map preview
MapMarsh
Defeated
Black911 Isis · Elo 1260 -16
7:44 Match length
Winner
Ck Oranos · Elo 1295 +16
45.0% win probability Pre-match · Ck favored win probability 55.0%
Key momentsIn match order
Fastest Classical
3:52* Ck Oceanus · estimated
First pressure
3:58 Ck Military Barracks

Black911

Isis · Blue
Loss 1260 -16
EAPM
40.1
Favorite unit
Axeman
6 fielded
Largest army
14
First expansion
—
Age path
BastClassical · Est. start 4:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Ck

Oranos · Red
Win 1295 +16
EAPM
32.2
Favorite unit
Murmillo
11 fielded
Largest army
22
First expansion
—
Age path
OceanusClassical · Research start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Black911

Army · 14

Units

Axeman6
Spearman6
Sphinx2
Buildings 8 types
House5
Granary3
Barracks1
Mining Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.

Ck

Army · 22

Units

Murmillo11
Turma11
Buildings 4 types
Manor3
Counter Barracks2
Military Barracks2
Temple1
God powers 1 invoked
Shockwave1